423 Commits

Author SHA1 Message Date
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
79b012d5b9 fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed. 2020-07-20 18:12:02 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
2f467e9806 little fix,it's less practical importance, only to reduce compiler's warnings. 2020-07-16 12:03:33 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
f76235ef5c update example Atomsphere 2020-07-09 13:26:39 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
af1510b6fc add Samplers/Texture in SceneDB.h/.cpp 2020-07-08 17:17:36 +08:00
c0ff164720 update position codes of RectanglePrimitive 2020-07-08 15:51:05 +08:00
02cf493289 add RectanglePrimitive example 2020-07-08 15:46:30 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
da0fba1760 add QTVulkan example 2020-07-01 16:27:47 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
ecf8357e7b 修正Geometry3D范例中没有释放ubo_color的问题 2020-06-21 02:32:52 +08:00
d4bee40b78 update use pbr material in LoadStaticMesh 2020-06-20 16:51:13 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
ccec02c58b change names of shaders 2020-06-20 15:25:57 +08:00
70c7679690 update the LoadStaticMesh 2020-06-20 14:49:44 +08:00
f76551018c update the codes of Camera 2020-06-20 14:45:39 +08:00
9d68108f0d 改进渲染范例,以适应新数据。但显示不出来,待查证 2020-06-20 02:27:48 +08:00
4832e23573 可完全正确加载模型以及场景的代码 2020-06-20 01:26:33 +08:00
39c8b7d56e 修正加载错误 2020-06-20 00:44:56 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
c5821a8026 删除Assimp依赖 2020-06-17 02:05:36 +08:00
fbac9f03c6 改进SceneTree范例,使用实体带方向光球体 2020-06-16 20:01:36 +08:00
80dd4f6010 删除shader文件名.spv后缀 2020-06-12 16:00:18 +08:00
f8e2aa6d81 更新材质文件名引用 2020-06-12 15:55:51 +08:00
7828468547 改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
2020-06-12 15:53:37 +08:00
4862e81f21 support new WorldMatrix 2020-06-11 19:24:13 +08:00
2960bdbb81 update example HQFilterTexture 2020-06-11 17:00:28 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
043d5608d0 AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB 2020-06-03 17:39:36 +08:00
51780a68ee 改进AssimpLoaderMesh 2020-05-19 19:03:13 +08:00
3194d9522c update submodules 2020-04-07 17:56:51 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
b9249d960c Split vulkan::Device::CreateAttachmentDescription to a new function. 2020-01-21 16:23:01 +08:00
9d92ebb8da update 2 examples 2020-01-21 10:48:25 +08:00
c5b5486969 update SceneTree example, OnlyPosition3D.vert shader 2020-01-20 20:32:09 +08:00
71e9808492 update Geometry3D example 2020-01-20 20:28:01 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
5794a3a23c use MaterialInstance in indices_rect sample 2020-01-20 16:22:30 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00