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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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2f467e9806
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little fix,it's less practical importance, only to reduce compiler's warnings.
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2020-07-16 12:03:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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b041fb5c14
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change values name.
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2020-07-14 20:42:01 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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f76235ef5c
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update example Atomsphere
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2020-07-09 13:26:39 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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c0ff164720
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update position codes of RectanglePrimitive
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2020-07-08 15:51:05 +08:00 |
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02cf493289
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add RectanglePrimitive example
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2020-07-08 15:46:30 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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da0fba1760
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add QTVulkan example
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2020-07-01 16:27:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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ecf8357e7b
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修正Geometry3D范例中没有释放ubo_color的问题
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2020-06-21 02:32:52 +08:00 |
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d4bee40b78
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update use pbr material in LoadStaticMesh
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2020-06-20 16:51:13 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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ccec02c58b
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change names of shaders
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2020-06-20 15:25:57 +08:00 |
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70c7679690
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update the LoadStaticMesh
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2020-06-20 14:49:44 +08:00 |
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f76551018c
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update the codes of Camera
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2020-06-20 14:45:39 +08:00 |
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9d68108f0d
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改进渲染范例,以适应新数据。但显示不出来,待查证
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2020-06-20 02:27:48 +08:00 |
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4832e23573
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可完全正确加载模型以及场景的代码
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2020-06-20 01:26:33 +08:00 |
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39c8b7d56e
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修正加载错误
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2020-06-20 00:44:56 +08:00 |
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858a7e26ab
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add example program LoadStaticMesh
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2020-06-19 22:07:14 +08:00 |
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c5821a8026
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删除Assimp依赖
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2020-06-17 02:05:36 +08:00 |
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fbac9f03c6
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改进SceneTree范例,使用实体带方向光球体
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2020-06-16 20:01:36 +08:00 |
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80dd4f6010
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删除shader文件名.spv后缀
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2020-06-12 16:00:18 +08:00 |
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f8e2aa6d81
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更新材质文件名引用
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2020-06-12 15:55:51 +08:00 |
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7828468547
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改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
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2020-06-12 15:53:37 +08:00 |
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4862e81f21
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support new WorldMatrix
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2020-06-11 19:24:13 +08:00 |
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2960bdbb81
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update example HQFilterTexture
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2020-06-11 17:00:28 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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043d5608d0
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AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
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2020-06-03 17:39:36 +08:00 |
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51780a68ee
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改进AssimpLoaderMesh
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2020-05-19 19:03:13 +08:00 |
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3194d9522c
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update submodules
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2020-04-07 17:56:51 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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9d92ebb8da
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update 2 examples
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2020-01-21 10:48:25 +08:00 |
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c5b5486969
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update SceneTree example, OnlyPosition3D.vert shader
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2020-01-20 20:32:09 +08:00 |
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71e9808492
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update Geometry3D example
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2020-01-20 20:28:01 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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273885a80e
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use MaterialInstance in Geometry2D&HQFilterTexture
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2020-01-20 17:42:30 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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5794a3a23c
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use MaterialInstance in indices_rect sample
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2020-01-20 16:22:30 +08:00 |
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6e45d2b6b4
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add VertexColor.frag with update first_triangle
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2020-01-20 15:45:12 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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