317 Commits

Author SHA1 Message Date
a273605b42 delete line_height in FontSource, append char_height attribute. 2020-07-21 11:48:06 +08:00
94cfcd322c update TextLayout.h 2020-07-20 22:22:25 +08:00
a3745e927d add TextLayout 2020-07-20 21:29:15 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
8c32fb4d3c fix typename writed error. 2020-07-20 19:18:34 +08:00
2c0164d952 add stride attribute in ShaderStage struct 2020-07-20 19:18:07 +08:00
309c83cd66 add SetLineWidth in VKCommandBuffer 2020-07-20 19:17:17 +08:00
79b012d5b9 fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed. 2020-07-20 18:12:02 +08:00
4898592c32 add CreateVADA function in RenderableCreater 2020-07-20 17:33:57 +08:00
7ee902fcb7 recreate VertexAttribData and VertexAttribDataAccess 2020-07-20 17:33:13 +08:00
7eedffe8ed Codes layout 2020-07-20 17:31:33 +08:00
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
9999ff26c8 add "binding" in "struct ShaderStage" 2020-07-16 17:01:33 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
26b65b4f4e using VABCreater delegate VertexAttribBufferCreater 2020-07-14 14:08:34 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
e9eda440a9 add VertexAttribName 2020-07-13 22:16:38 +08:00
b7e2cb7018 add TextLayout,RenderableCreater.cpp/.h 2020-07-11 21:35:14 +08:00
4950a33ae5 增加CreateVB函数,用于根据基础类型创建VertexBuffer 2020-07-11 16:49:52 +08:00
b4dcd029f9 在ShaderStage结构中保存原始的数据基本类型与成份数量 2020-07-11 16:49:17 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
af1510b6fc add Samplers/Texture in SceneDB.h/.cpp 2020-07-08 17:17:36 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
57a0326ee8 add FontSourceSingle/Multi.cpp 2020-07-04 14:44:07 +08:00
b417b08f59 add VKDevice::GetSwapchainSize() function 2020-07-03 21:12:33 +08:00
c667e026ec add FontSourceManage,FontMultiSource,TileFont.cpp 2020-07-03 21:11:47 +08:00
592a9343f4 add TileFont/FontManage 2020-07-01 20:36:49 +08:00
54cd790c40 add TileFont.h 2020-06-29 19:49:54 +08:00
6c3dba9dc2 add FontSourceWin.cpp/.h 2020-06-29 11:06:47 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
61648f6dcb Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap 2020-06-24 19:14:13 +08:00
2103c4d23c add new Device::CreateImage functions 2020-06-24 19:13:29 +08:00
1ca44cd037 Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions 2020-06-24 01:51:10 +08:00
9d9dd30416 delete useless param in TileData. because the Vulkan don't support pixel format convert. 2020-06-21 18:29:48 +08:00
2b218861e5 TileData迁移完成 2020-06-21 17:50:25 +08:00
3e0a170505 Change the params name of VKPhysicalDevice::GetPointSize 2020-06-21 17:48:50 +08:00
9ef8f09deb 增加bom头 2020-06-21 02:27:08 +08:00
b37d7c1a5b 实际部分TileData 2020-06-21 02:23:11 +08:00
c2a751bf68 增加TileData 2020-06-20 19:40:09 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
4832e23573 可完全正确加载模型以及场景的代码 2020-06-20 01:26:33 +08:00
7eb49939fd 不再使用hgl_zero,避免莫明其妙的内存损坏问题 2020-06-20 00:44:38 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
4cf5b0dce3 PushConstant暂时只保留local_to_world 2020-06-12 15:51:56 +08:00
880876b8b2 VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &) 2020-06-11 19:23:51 +08:00
532a8e3b56 update support VkVulkanSDK 1.2.141 2020-06-11 18:25:08 +08:00