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86fc166bf1
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add WorldMatrix.ubo
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2020-02-01 23:32:46 +08:00 |
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4c83df79ae
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update submodules
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2020-01-24 00:28:42 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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6a472780b3
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add Subpass class
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2020-01-21 18:57:39 +08:00 |
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6463cd41e0
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add RenderpassCreater class
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2020-01-21 18:57:26 +08:00 |
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9f2f853c10
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add VKCommandBuffer::NextSubpass function.
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2020-01-21 18:57:07 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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9d92ebb8da
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update 2 examples
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2020-01-21 10:48:25 +08:00 |
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c5b5486969
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update SceneTree example, OnlyPosition3D.vert shader
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2020-01-20 20:32:09 +08:00 |
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71e9808492
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update Geometry3D example
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2020-01-20 20:28:01 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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7a0c4e9423
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add ToneMapping.glsl
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2020-01-20 17:42:45 +08:00 |
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273885a80e
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use MaterialInstance in Geometry2D&HQFilterTexture
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2020-01-20 17:42:30 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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5794a3a23c
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use MaterialInstance in indices_rect sample
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2020-01-20 16:22:30 +08:00 |
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6e45d2b6b4
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add VertexColor.frag with update first_triangle
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2020-01-20 15:45:12 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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854728ad57
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合并vs/fs中两个ubo共用一个vulkan buffer *
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2020-01-20 15:13:08 +08:00 |
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e2811f2b2b
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增加FragCoord属性测试
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2020-01-20 15:02:40 +08:00 |
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d532e0d04c
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1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
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2020-01-19 21:53:44 +08:00 |
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625dde9ca7
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1.add cnp.gbuffer
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2020-01-19 21:53:02 +08:00 |
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94b68bb2ec
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1.update CMCore,cnmr.gbuffer
2.Cancle the branch,test subpass mode in deferred rendering.
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2020-01-19 19:32:33 +08:00 |
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1c48afe266
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add gbuffer files
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2020-01-17 17:06:23 +08:00 |
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914e9189bc
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add DeferredRenderPass
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2020-01-15 21:02:37 +08:00 |
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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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8e6f672505
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add NormalMatrix in PushConstants
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2020-01-13 20:13:48 +08:00 |
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1a75ab0101
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add platform limts
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2020-01-13 14:50:24 +08:00 |
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5d496298bc
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add ForceDiscreteGPU.c
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2020-01-13 14:48:45 +08:00 |
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148372a601
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add WorldMatrix.h
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2020-01-11 21:28:41 +08:00 |
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f3961d7c6b
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add shader
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2020-01-10 18:04:52 +08:00 |
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2df1b26a09
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to update DataSource/Component of Material
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2020-01-09 22:01:27 +08:00 |
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ac64f28e2f
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add DataSource of material
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2020-01-09 18:22:18 +08:00 |
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e77cb00e89
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redefine folder tree of material
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2020-01-09 17:40:39 +08:00 |
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93d680926e
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add new MaterialComponent
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2020-01-09 16:53:30 +08:00 |
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27c6aefc7a
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redefine the Material class.
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2020-01-08 21:52:53 +08:00 |
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5e64222c48
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update ColorSpace.h
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2020-01-07 22:35:19 +08:00 |
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a331286b30
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add ColorSpace.h
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2020-01-07 18:14:16 +08:00 |
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909dbb0fd9
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add NativeValue define.
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2019-12-27 19:31:42 +08:00 |
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e2810f7d7d
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use "Value" instead "X" for Float1 node.
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2019-12-21 13:44:25 +08:00 |
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1ec3542ac8
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test ComboVector1to3 shader
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2019-12-20 22:08:10 +08:00 |
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f6417e79d0
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add comboVector and splitVector node
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2019-12-19 18:08:27 +08:00 |
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7dd42cb369
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1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
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2019-12-18 20:33:46 +08:00 |
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48147bf751
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delete folder "WIP"
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2019-12-18 20:16:02 +08:00 |
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7852b59e20
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the ShaderMaker can run first version.
|
2019-12-18 20:12:56 +08:00 |
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f9531064b6
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update ShaderMaker
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2019-12-16 20:35:51 +08:00 |
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557a6c3f56
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update submodules SPIRV-Cross and assimp, jsoncpp
|
2019-12-16 00:32:52 +08:00 |
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791a034085
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base struct of ShaderMaker
|
2019-12-15 20:51:11 +08:00 |
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751caa1db8
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create "enum class NodeType" instead "Node::type_name"
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2019-12-14 20:52:58 +08:00 |
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0aaec981b2
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to improved the CreateDefaultVertexShader()
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2019-12-14 13:42:16 +08:00 |
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e61ed1d146
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first build&test ok of ShaderMaker
|
2019-12-13 17:55:20 +08:00 |
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