58 Commits

Author SHA1 Message Date
a6b71a449e optimized name of values. 2023-02-23 13:25:05 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
f70be8e42c moved to inline_geometry namespace they are CreateRenderable....functions. 2022-06-24 21:36:24 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
e6282b31d0 fixed params at create function of inline geometry 2022-02-08 12:29:35 +08:00
92770495a7 InlineGeometryScene sample supported newly BindCameraUBO 2022-01-11 10:37:36 +08:00
f35d8ab9af changed CubeCreateInfo and function 2022-01-07 16:28:00 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
099fccaebf added textures loss check. 2021-09-24 00:53:59 +08:00
1e81a9f4c4 fixed InlineGeometryScene example. 2021-09-22 18:36:54 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
91ce2a73ab test NormalMap 2020-10-21 22:16:50 +08:00
518e3cf7f0 update example 2020-10-21 21:30:06 +08:00
7a4dce3115 update InlineGeometryScene example 2020-10-21 21:05:03 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
e76234a01a update examples. 2020-09-21 20:34:47 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
fbac9f03c6 改进SceneTree范例,使用实体带方向光球体 2020-06-16 20:01:36 +08:00
9d92ebb8da update 2 examples 2020-01-21 10:48:25 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
d23abfade0 PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget 2019-07-16 20:22:29 +08:00
32db6678cc RenderTarget初步制作并测试成功 2019-07-16 19:59:53 +08:00
ec106446b2 修订其它范例以可以正常运行,接下来制作RenderTarget 2019-07-16 10:44:19 +08:00
fc67299042 看起来似乎完全正确的DEPTH TEST/MASK 2019-07-12 01:57:18 +08:00
4412766ddf 已确认几个2D范例均可正常DEPTH TEST/WRITE,但在使用CAMERA后得出的无法写入DEPTH 2019-07-11 02:42:11 +08:00
f4268b02ba CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录 2019-07-10 21:21:17 +08:00