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8 Commits

Author SHA1 Message Date
hyzboy
a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream 2024-05-25 17:58:39 +08:00
hyzboy
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
HuYingzhuo(hugo/hyzboy)
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
HuYingzhuo(hugo/hyzboy)
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
HuYingzhuo(hugo/hyzboy)
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
HuYingzhuo(hugo/hyzboy)
a04742c347 completed MaterialInstance codes in ShaderGen 2023-06-01 14:47:05 +08:00
HuYingzhuo(hugo/hyzboy)
fa7ecb91ac supported MaterialInstance in ShaderGen module. 2023-05-22 14:30:38 +08:00
hyzboy
8086fb76f1
fixed a few compile error. 2023-05-16 02:23:45 +08:00
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