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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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e1d45a7c83
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added few feature in future.
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2024-04-16 23:34:17 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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dd6b2f4fb3
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add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
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2024-03-12 23:28:23 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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9316135942
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used simply VAT at ShaderCreateInfoVertex.h
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2023-05-13 14:59:46 +08:00 |
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8340209697
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renamed to JointID/JointWeight instead of BoneID/BoneWeight
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2023-05-13 03:14:38 +08:00 |
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8855f0b880
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renamed MaterialID to MaterialInstanceID
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2023-05-12 20:28:44 +08:00 |
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7c3d9ecf91
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added MIData at Material
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2023-05-09 22:03:02 +08:00 |
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f3ab0a5608
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added AddMaterialID and comments at ShaderCreateInfoVertex.h
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2023-05-08 18:24:34 +08:00 |
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958183bb29
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finished the branch,,,local to world in VertexInputStreaming.
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2023-05-06 22:19:50 +08:00 |
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110c141073
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ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate
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2023-05-04 19:08:13 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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9302cbc3ef
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finished write codes of CreateMaterial from MaterialCreateInfo
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2023-03-20 22:09:37 +08:00 |
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703d444cbb
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added GetInput at ShaderCreateInfoVertex
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2023-03-19 20:17:27 +08:00 |
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9ee5f0adaa
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renamed files of shadergen
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2023-03-17 10:14:07 +08:00 |
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555e8fc066
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renamed many source of ShaderGen
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2023-03-17 10:08:41 +08:00 |
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