19 Commits

Author SHA1 Message Date
a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream 2024-05-25 17:58:39 +08:00
e1d45a7c83 added few feature in future. 2024-04-16 23:34:17 +08:00
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
dd6b2f4fb3 add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes. 2024-03-12 23:28:23 +08:00
86123827cb moved glsl to standalone .glsl file. 2023-10-07 17:02:00 +08:00
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
fa7ecb91ac supported MaterialInstance in ShaderGen module. 2023-05-22 14:30:38 +08:00
9316135942 used simply VAT at ShaderCreateInfoVertex.h 2023-05-13 14:59:46 +08:00
8340209697
renamed to JointID/JointWeight instead of BoneID/BoneWeight 2023-05-13 03:14:38 +08:00
8855f0b880 renamed MaterialID to MaterialInstanceID 2023-05-12 20:28:44 +08:00
7c3d9ecf91 added MIData at Material 2023-05-09 22:03:02 +08:00
f3ab0a5608 added AddMaterialID and comments at ShaderCreateInfoVertex.h 2023-05-08 18:24:34 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
110c141073 ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate 2023-05-04 19:08:13 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
9302cbc3ef finished write codes of CreateMaterial from MaterialCreateInfo 2023-03-20 22:09:37 +08:00
703d444cbb added GetInput at ShaderCreateInfoVertex 2023-03-19 20:17:27 +08:00
9ee5f0adaa renamed files of shadergen 2023-03-17 10:14:07 +08:00
555e8fc066 renamed many source of ShaderGen 2023-03-17 10:08:41 +08:00