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hyzboy/ULRE
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12 Commits

Author SHA1 Message Date
hyzboy
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
hyzboy
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
HuYingzhuo(hugo/hyzboy)
69646971ce used VIL instead of MI in MaterialRenderList 2023-09-20 17:19:46 +08:00
HuYingzhuo(hugo/hyzboy)
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
HuYingzhuo(hugo/hyzboy)
4208e47534 newly material instance stat,but can't run. 2023-09-19 21:45:54 +08:00
HuYingzhuo(hugo/hyzboy)
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
HuYingzhuo(hugo/hyzboy)
28b2b53d03 renamed to RenderAssignBuffer from RenderExtraBuffer 2023-09-05 20:48:47 +08:00
HuYingzhuo(hugo/hyzboy)
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
HuYingzhuo(hugo/hyzboy)
6e8932fc2f comments few codes and then start next step. 2023-09-05 10:28:03 +08:00
HuYingzhuo(hugo/hyzboy)
74003df08b updated list/pool/map....,but can't run. 2023-08-14 21:03:20 +08:00
HuYingzhuo(hugo/hyzboy)
f8fe0e46d6 added WriteMaterialInstance in RenderExtraBuffer 2023-06-01 21:25:50 +08:00
HuYingzhuo(hugo/hyzboy)
e076b72f1a splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer 2023-06-01 15:08:45 +08:00
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