|
a60ffbb7da
|
first step OK that it's to resumed to use L2W in VertexInputStream.
|
2024-03-26 01:20:20 +08:00 |
|
|
9535a4486e
|
removed old RenderList
|
2023-05-07 01:07:26 +08:00 |
|
|
ba6af7a596
|
renamed to DynamicBufferAccess instead of UBODynamicAccess
|
2023-04-25 11:43:15 +08:00 |
|
|
939bbfeb1f
|
splite RenderNode2D/3D,RenderList2D/3D
|
2023-03-23 21:43:10 +08:00 |
|
|
160ba000d3
|
want to split RenderList2D/3D
|
2023-03-22 21:19:23 +08:00 |
|
|
3dbb1c40b7
|
updated all descript set in RenderList
|
2023-02-22 21:59:35 +08:00 |
|
|
af4b9cd6d4
|
renamed to DescriptorSetType instead of DescriptorSetsType
|
2023-02-22 21:53:51 +08:00 |
|
|
b35ef27610
|
upgraded to newly DescriptorSetType
|
2023-02-22 21:50:18 +08:00 |
|
|
d8d8d97abd
|
renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
|
2022-06-24 21:06:38 +08:00 |
|
|
0fca6b8fc4
|
renamed to Primitive from Renderable
|
2022-06-24 17:51:05 +08:00 |
|
|
b7714d8a83
|
updated MVPMatrix struct
|
2022-01-11 10:41:18 +08:00 |
|
|
bd8486da25
|
codes layout
|
2021-12-15 14:24:35 +08:00 |
|
|
7ba2d0cf6f
|
renamed type DescriptorSetType to DescriptorSetsType
|
2021-09-27 21:20:22 +08:00 |
|
|
72351af025
|
fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
|
2021-09-15 19:17:56 +08:00 |
|
|
2852003a71
|
added first_set. but we don't support disorder descriptorSet
|
2021-06-24 10:47:42 +08:00 |
|
|
c3e9015d95
|
finished dynamic UBO for RenderList,,,but rendering breakout error.
|
2021-06-22 21:33:47 +08:00 |
|
|
2b70ee07c8
|
renamed DescriptorSetsType to DescriptorSetType
|
2021-06-22 14:48:08 +08:00 |
|
|
3bb74b99cc
|
merged codes into RenderList they from SceneTreeToRenderList.
|
2021-06-19 20:31:07 +08:00 |
|
|
22e37512f6
|
moved material_parameters_renderable to Material class.
|
2021-06-16 21:03:52 +08:00 |
|
|
53c58a885e
|
new MaterialInstance
|
2021-06-16 20:29:25 +08:00 |
|
|
3658171954
|
refactor and renamed MaterialInstance to MaterialParameters.
|
2021-06-16 11:43:19 +08:00 |
|
|
bc8848afa6
|
renamed MaterialInstance to MaterialParameters.
|
2021-06-16 10:41:04 +08:00 |
|
|
8b3c90c717
|
Deleted device attrib at RenderList
|
2021-06-15 19:03:34 +08:00 |
|
|
983202966e
|
refactor RenderList and SceneTreeToRenderList
|
2021-06-15 15:36:30 +08:00 |
|
|
ce420d23a7
|
added RenderNode class.
|
2021-06-10 18:56:23 +08:00 |
|
|
9e7698cf0c
|
prepare refactor SceneTreeToRenderList
|
2021-05-31 19:10:17 +08:00 |
|
|
015a4d0b8e
|
(WIP) renamed a few values, new SceneTreeToRenderList
|
2021-05-11 20:45:00 +08:00 |
|
|
1696c27cbb
|
use CameraInfo instead of CameraMatrix
|
2021-05-08 18:14:44 +08:00 |
|
|
b0ec12112f
|
add comments
|
2021-04-30 18:56:20 +08:00 |
|
|
f1fcfe5cd4
|
split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
|
2021-04-26 20:36:56 +08:00 |
|
|
07c761eab9
|
add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
|
2021-01-29 20:50:47 +08:00 |
|
|
5806a88964
|
moved GPUArrays to RenderList.cpp
|
2020-12-18 16:52:45 +08:00 |
|
|
0c091a929a
|
convert two_triangle example to RenderList edition.
|
2020-12-09 21:33:29 +08:00 |
|
|
4bd4a9b898
|
removed PushConstants at SceneNode/RenderList
|
2020-11-26 17:51:59 +08:00 |
|
|
b58af7ac23
|
support new Camera/CameraControl
|
2020-11-17 17:20:59 +08:00 |
|
|
722ab900d6
|
use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
|
2020-11-09 15:37:00 +08:00 |
|
|
2e05e06b3f
|
split RenderCommand/TextureCommand from GPUCmdBuffer
|
2020-10-28 12:30:44 +08:00 |
|
|
c8955b6f35
|
remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
|
|
0e56a6b00c
|
a lot of rename
|
2020-10-21 12:39:22 +08:00 |
|
|
917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
|
|
884cc09259
|
moved relationship to RenderableInstance whose the Material and Renderable.
|
2020-09-21 19:05:25 +08:00 |
|
|
2199b000fa
|
VertexBufferBase rename to VertexAttribDataAccess
|
2020-07-16 20:36:54 +08:00 |
|
|
9e99db9c72
|
rename "VertexBuffer" to "VertexAttribBuffer"
|
2020-07-14 14:03:26 +08:00 |
|
|
4cf5b0dce3
|
PushConstant暂时只保留local_to_world
|
2020-06-12 15:51:56 +08:00 |
|
|
c2b7f196ed
|
全面使用MaterialInstance封装Material与DescriptorSets
|
2020-01-20 20:00:03 +08:00 |
|
|
a4859f9ed3
|
修正RenderList渲染时没有清空矩阵记录的bug
|
2019-06-16 02:57:07 +08:00 |
|
|
a33d76da09
|
将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码
|
2019-06-11 23:14:13 +08:00 |
|
|
c4c63a7add
|
SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
|
2019-05-29 21:48:56 +08:00 |
|
|
8ce7bceee0
|
改进SceneNode/RenderList的Camera相关处理
|
2019-05-27 22:47:34 +08:00 |
|
|
dad5724874
|
优化RenderList中的DescriptorSets绑定
|
2019-05-27 19:54:19 +08:00 |
|