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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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ba8b44659b
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resume GetNormalMatrix/GetNormal in auto shader.
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2024-03-12 23:04:12 +08:00 |
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13b2ca0575
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fixed Viewport UBO bug.
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2024-03-12 22:54:33 +08:00 |
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9369ad115b
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UBO ViewportInfo in All graphics shader.
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2023-10-13 19:21:34 +08:00 |
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9a5cead33e
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moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
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2023-10-09 20:56:25 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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9b5157594f
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added MFGetNormal.h
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2023-10-05 01:32:00 +08:00 |
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45f50b3bc0
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added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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2023-09-28 17:41:45 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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