18 Commits

Author SHA1 Message Date
a6b71a449e optimized name of values. 2023-02-23 13:25:05 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
f70be8e42c moved to inline_geometry namespace they are CreateRenderable....functions. 2022-06-24 21:36:24 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
15e80cbc5a used newly Bind series function. 2022-03-09 20:33:26 +08:00
e4ddd8e062 used camera_control->SetTarget 2022-01-26 11:20:49 +08:00
5d368a689d new FPCameraControl/LookAtCameraControl 2022-01-24 22:31:46 +08:00
b2e52cb9fe supported newly trans for input event. 2022-01-24 19:36:54 +08:00
1d81121d30 used Vector3f instead Vector4f because noramlized(Vector3f) != normalized(Vector4f) 2022-01-18 12:10:02 +08:00
1b2a78dee2 tested EnvCubemap OK! 2022-01-11 12:35:31 +08:00
e679656604 added comments at CreateRenderableCube 2022-01-10 18:22:58 +08:00
e2af7fb15a updated example 2022-01-07 21:16:44 +08:00
5d608624c0 fixed mipmaps autogen at Cubemap 2022-01-07 19:39:39 +08:00
2eef520786 added axis at Cubemap test,tested ok! that texture files had mipmaps...next step should test autogen mipmaps. 2022-01-07 17:14:34 +08:00
1d499ffd5b added Cubemap support,but only test non-mipmaps texture. 2022-01-07 16:55:39 +08:00