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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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43c60c16e2
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upgrade many value name.
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2022-06-24 18:00:22 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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885cd735cd
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optimized VulkanAppFramework and many examples that I moved Camera to VulkanApplicationFrame from CameraAppFramework
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2022-03-09 20:55:09 +08:00 |
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15e80cbc5a
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used newly Bind series function.
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2022-03-09 20:33:26 +08:00 |
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edbecbb86d
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updated examples.
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2022-03-09 20:06:06 +08:00 |
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1fc1db4376
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renamed values' name
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2022-02-22 20:53:39 +08:00 |
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9d0ae0a071
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newly Loader code of Texture
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2021-12-13 21:03:41 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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b3c2fc3d8c
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added renderContext files.
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2021-10-04 17:47:55 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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d4e26d13e9
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fixed DrawTile sample.
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2021-09-27 12:04:29 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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f5a5a8a438
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update examples
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2020-09-28 11:16:45 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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99e6abd89a
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add comments
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2020-07-29 11:46:11 +08:00 |
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38d810cd6c
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update DrawTile example
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2020-07-28 19:25:23 +08:00 |
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98b428b1fd
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use VAF_ formats in CreateVAB
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2020-07-28 19:09:38 +08:00 |
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9229aa8d11
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first finished the DrawTile example.
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2020-07-28 18:50:05 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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