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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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a4859f9ed3
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修正RenderList渲染时没有清空矩阵记录的bug
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2019-06-16 02:57:07 +08:00 |
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a33d76da09
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将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码
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2019-06-11 23:14:13 +08:00 |
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c4c63a7add
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SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
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2019-05-29 21:48:56 +08:00 |
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8ce7bceee0
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改进SceneNode/RenderList的Camera相关处理
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2019-05-27 22:47:34 +08:00 |
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dad5724874
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优化RenderList中的DescriptorSets绑定
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2019-05-27 19:54:19 +08:00 |
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eff630558c
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1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
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2019-05-27 16:54:08 +08:00 |
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c6700d60a7
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1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
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2019-05-25 14:52:24 +08:00 |
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962ed65fee
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定义通用UBO属性
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2019-05-25 01:06:33 +08:00 |
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2ab09c6367
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改进RenderList类
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2019-05-25 00:50:04 +08:00 |
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4ff2ba4416
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SceneNode中SubData改名为RenderableList
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2019-05-25 00:15:10 +08:00 |
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194adddb49
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增加RenderList代码
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2019-05-24 21:43:59 +08:00 |
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ed076ad9ca
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初步添加SceneGraph文件
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2019-05-21 21:28:33 +08:00 |
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