997 Commits

Author SHA1 Message Date
a9317bb7f7 add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer 2020-11-16 16:42:20 +08:00
d674741979 add space file 2020-11-09 19:00:58 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
a91d8140c7 update GetUUIDCachePath function, use ComboFilename function. 2020-11-09 13:20:24 +08:00
b68243cf04 codes layouted. 2020-11-05 14:18:05 +08:00
ceb4395b77 add PipelineCache save/load 2020-11-05 14:02:35 +08:00
f6cf9dc1b8 update GUI codes.(WIP) 2020-11-03 22:29:32 +08:00
fd49c76b53 update command buffer and default theme engine 2020-10-31 20:13:51 +08:00
db20794b7f Removed default_theme namespace 2020-10-30 19:02:50 +08:00
0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass 2020-10-30 18:59:58 +08:00
e5dd5720e6 add ThemeEngine and DefaultThemeEngine 2020-10-29 22:15:59 +08:00
e17c910b50 add BindInputAttachment at DescriptorSets 2020-10-29 21:37:24 +08:00
b875b6a489 improved WriteDescriptorSet codes. 2020-10-29 21:19:50 +08:00
b02638e840 redesigned the WriteDescriptorSet 2020-10-29 16:50:19 +08:00
33330c6942 add VKCommandBufferRender.cpp 2020-10-28 19:49:57 +08:00
4d138fa0ac add enable PushDescriptor ext. 2020-10-28 19:49:47 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
341acc92e1 use RGB565+RG8 GBuffer format. 2020-10-27 14:29:26 +08:00
35d0c6c9c9 use new Mouse/KeyboardButton event names. 2020-10-27 14:28:35 +08:00
613be62b73 use RG8 format Normal in GBuffer 2020-10-27 11:22:04 +08:00
5722e62605 延迟渲染最终世界坐标改用深度逆推 2020-10-26 22:57:29 +08:00
151dd86f94 use max Swapchain format. 2020-10-26 22:28:55 +08:00
e2b9983add optimized BuildCommandBuffer of VulkanAppFramework 2020-10-26 22:16:38 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
40d91b5992 remove main_rp value of SwapchainRenderTarget 2020-10-26 21:51:30 +08:00
b4c385c40c set ColorAttachments at GPUDevice::CreatePipeline 2020-10-26 16:08:42 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
9db09fced1 fix a but, it's ChangeTexture2D multi functions don't SubmitTexture 2020-10-26 15:43:56 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
7f71b50316 move position of GetMipLevel functions. 2020-10-25 15:07:41 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
0d614b8902 support new AutoDeleteArray 2020-10-24 19:12:32 +08:00
e19ced52e6 improve safe at VulkanAppFramework.h 2020-10-24 19:11:54 +08:00
0e411740ad all codes use new method, it's TextureCreateInfo 2020-10-24 19:11:03 +08:00
507c46cc78 create a new VKTextureCreateInfo.h 2020-10-23 21:21:09 +08:00
d38739397e 1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
2020-10-22 21:24:17 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
71407aecad fix memory leak 2020-10-22 19:37:28 +08:00
cb4669d37c deferred render example can run. 2020-10-22 18:57:02 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
1038ecc86b add normal matrix at PushConstant struct. 2020-10-22 12:08:28 +08:00
024b6dac9c add normal matrix by local_to_world matrix at PushConstant struct 2020-10-22 12:06:53 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
91ce2a73ab test NormalMap 2020-10-21 22:16:50 +08:00
7b2e9a1d2c use WaitFence at submit texture 2020-10-21 22:16:35 +08:00