aa217c6fc5
added SortedSets<MaterialInstance *> at RenderNode.h/.cpp
2023-05-12 21:37:28 +08:00
7f3132236f
improved MaterialCreateInfo::AddUBO
2023-05-12 20:30:29 +08:00
8855f0b880
renamed MaterialID to MaterialInstanceID
2023-05-12 20:28:44 +08:00
9c956e1c65
1.added RenderTargetOutputConfig at MaterialCreateInfo.
...
2.added MaterialInstance's data at MaterialCreateInfo.
2023-05-10 11:26:42 +08:00
7c3d9ecf91
added MIData at Material
2023-05-09 22:03:02 +08:00
f3ab0a5608
added AddMaterialID and comments at ShaderCreateInfoVertex.h
2023-05-08 18:24:34 +08:00
958183bb29
finished the branch,,,local to world in VertexInputStreaming.
2023-05-06 22:19:50 +08:00
110c141073
ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate
2023-05-04 19:08:13 +08:00
c232feb40a
temporary to disable the RenderList and RenderNode
2023-04-28 11:10:50 +08:00
48b5479ade
first RenderList2D
2023-04-25 18:08:26 +08:00
011fbdb55d
update codes...but can't compile
2023-04-20 21:49:48 +08:00
f280068d50
renamed to InlineDescriptor instead of GlobalDescriptor
2023-03-29 17:27:05 +08:00
ec45b977d1
added DescriptorSetType values in AddUBO of MaterialCreateInfo
2023-03-29 16:45:37 +08:00
ac42dcdb26
finished auto bound GlobalDescriptor
2023-03-22 15:58:59 +08:00
8bf1ad2a46
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
d26cae0086
removed shadergen namespace
2023-03-21 18:05:48 +08:00
694add27ae
first tested ok that AutoMaterial in first_triangle example.
2023-03-21 14:17:33 +08:00
8c8a218a3a
added GetCount() at MaterialDescriptorInfo class.
2023-03-21 14:15:33 +08:00
9302cbc3ef
finished write codes of CreateMaterial from MaterialCreateInfo
2023-03-20 22:09:37 +08:00
35a282ef5e
used DESCRIPTOR_SET_TYPE_COUNT
2023-03-20 13:35:04 +08:00
aed56a35e0
use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
2023-03-19 20:23:54 +08:00
09277924f1
comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
2023-03-19 20:18:56 +08:00
703d444cbb
added GetInput at ShaderCreateInfoVertex
2023-03-19 20:17:27 +08:00
159c808dad
added GetCode/GetCodeSize at ShaderCreateInfo
2023-03-19 20:17:02 +08:00
9872f74160
used short funcname.
2023-03-18 17:58:57 +08:00
529d6b7939
used newly ShaderAttributeArray
2023-03-17 21:06:05 +08:00
f748301787
split standalone VKUUID.h/DebugOutProperties.h
2023-03-17 18:15:55 +08:00
4de8139936
reanmed to ShaderAttribute instead of ShaderStage
2023-03-17 16:06:11 +08:00
9ee5f0adaa
renamed files of shadergen
2023-03-17 10:14:07 +08:00
555e8fc066
renamed many source of ShaderGen
2023-03-17 10:08:41 +08:00
f564f55e7b
added StandardMaterial
2023-03-16 21:54:03 +08:00
31b5bb6d4f
added VertexColor2DMaterial at MaterialCreaterTest.cpp
2023-03-15 17:50:33 +08:00
eceaf9ba68
layout codes.
2023-03-15 11:32:38 +08:00
14e7074b3f
used ShaderDescriptorManager * instead of ShaderDescriptorManager
2023-03-15 11:09:51 +08:00
f79599b1d4
updated shadergen
2023-03-14 22:22:35 +08:00
2cc0dca050
renamed many values.
2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater
2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment
2023-03-10 01:47:01 +08:00
6ee832c39f
updated ShaderGen->ShaderCreater.
2023-03-09 23:21:52 +08:00
26f7c915c8
update Input/Output
2023-03-08 21:41:57 +08:00
2ac91b80ac
added GLSLCompiler.cpp/.h
2023-03-08 14:02:51 +08:00
eed16928e9
optmized layout of shadergen
2023-03-06 21:30:32 +08:00
6b8e76b75f
split codes of ShaderGen
2023-03-06 14:06:20 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
...
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42
first added codes of ShaderGen
2023-03-03 23:02:40 +08:00