46 Commits

Author SHA1 Message Date
aa217c6fc5 added SortedSets<MaterialInstance *> at RenderNode.h/.cpp 2023-05-12 21:37:28 +08:00
7f3132236f improved MaterialCreateInfo::AddUBO 2023-05-12 20:30:29 +08:00
8855f0b880 renamed MaterialID to MaterialInstanceID 2023-05-12 20:28:44 +08:00
9c956e1c65 1.added RenderTargetOutputConfig at MaterialCreateInfo.
2.added MaterialInstance's data at MaterialCreateInfo.
2023-05-10 11:26:42 +08:00
7c3d9ecf91 added MIData at Material 2023-05-09 22:03:02 +08:00
f3ab0a5608 added AddMaterialID and comments at ShaderCreateInfoVertex.h 2023-05-08 18:24:34 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
110c141073 ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate 2023-05-04 19:08:13 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
48b5479ade first RenderList2D 2023-04-25 18:08:26 +08:00
011fbdb55d update codes...but can't compile 2023-04-20 21:49:48 +08:00
f280068d50 renamed to InlineDescriptor instead of GlobalDescriptor 2023-03-29 17:27:05 +08:00
ec45b977d1 added DescriptorSetType values in AddUBO of MaterialCreateInfo 2023-03-29 16:45:37 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
694add27ae first tested ok that AutoMaterial in first_triangle example. 2023-03-21 14:17:33 +08:00
8c8a218a3a added GetCount() at MaterialDescriptorInfo class. 2023-03-21 14:15:33 +08:00
9302cbc3ef finished write codes of CreateMaterial from MaterialCreateInfo 2023-03-20 22:09:37 +08:00
35a282ef5e used DESCRIPTOR_SET_TYPE_COUNT 2023-03-20 13:35:04 +08:00
aed56a35e0 use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize 2023-03-19 20:23:54 +08:00
09277924f1 comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets 2023-03-19 20:18:56 +08:00
703d444cbb added GetInput at ShaderCreateInfoVertex 2023-03-19 20:17:27 +08:00
159c808dad added GetCode/GetCodeSize at ShaderCreateInfo 2023-03-19 20:17:02 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
f748301787 split standalone VKUUID.h/DebugOutProperties.h 2023-03-17 18:15:55 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
9ee5f0adaa renamed files of shadergen 2023-03-17 10:14:07 +08:00
555e8fc066 renamed many source of ShaderGen 2023-03-17 10:08:41 +08:00
f564f55e7b added StandardMaterial 2023-03-16 21:54:03 +08:00
31b5bb6d4f added VertexColor2DMaterial at MaterialCreaterTest.cpp 2023-03-15 17:50:33 +08:00
eceaf9ba68 layout codes. 2023-03-15 11:32:38 +08:00
14e7074b3f used ShaderDescriptorManager * instead of ShaderDescriptorManager 2023-03-15 11:09:51 +08:00
f79599b1d4 updated shadergen 2023-03-14 22:22:35 +08:00
2cc0dca050 renamed many values. 2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater 2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment 2023-03-10 01:47:01 +08:00
6ee832c39f updated ShaderGen->ShaderCreater. 2023-03-09 23:21:52 +08:00
26f7c915c8 update Input/Output 2023-03-08 21:41:57 +08:00
2ac91b80ac added GLSLCompiler.cpp/.h 2023-03-08 14:02:51 +08:00
eed16928e9 optmized layout of shadergen 2023-03-06 21:30:32 +08:00
6b8e76b75f split codes of ShaderGen 2023-03-06 14:06:20 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42 first added codes of ShaderGen 2023-03-03 23:02:40 +08:00