1499 Commits

Author SHA1 Message Date
abfc84feff fixed RenderList2D and third_triangle example. 2023-05-06 19:30:08 +08:00
12e64d7ce0 added BindVBO and BindIBO functions at VKCommandBuffer.h/.cpp 2023-05-06 19:29:38 +08:00
34b7937ee2 1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
2023-05-06 19:28:42 +08:00
2336c7cdf1 optimized names and comment 2023-05-06 10:38:35 +08:00
21201b1695 finished to stat render list,maked buffer list....next step to bind buffer. 2023-05-05 21:12:53 +08:00
2eac17ac61 removed VertexInputDataGroup, Renderable only have basic vertexinputdata 2023-05-05 21:11:39 +08:00
1e03e28f0b updated codes of RenderNode2D/RenderList2D 2023-05-04 22:01:00 +08:00
30c736b7c8 optimized VertexAttribData class 2023-05-04 19:35:09 +08:00
7031270476 VKRenderable and CommandBufferRender supported newly VertexInputLayout 2023-05-04 19:11:18 +08:00
6bdbf87446 PrimitiveCreater supported newly VertexInputLayout 2023-05-04 19:10:22 +08:00
110c141073 ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate 2023-05-04 19:08:13 +08:00
b9bd4f6c4b renamed a value. 2023-05-02 18:56:55 +08:00
8b0ef244e0 moved VAN to CMSceneGraph from VertexAttribData 2023-04-30 20:42:08 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
db0a8ee256 Created VertexInputData at VKRenderable.h 2023-04-28 11:09:22 +08:00
b26e25df61 newly RenderNode2D/List 2023-04-26 20:52:31 +08:00
cd03ee8211 added RenderNode2D.cpp 2023-04-25 19:18:07 +08:00
48b5479ade first RenderList2D 2023-04-25 18:08:26 +08:00
1ec88c65f8 added comment about memory property in VKDeviceBuffer.cpp 2023-04-25 15:21:23 +08:00
ba6af7a596 renamed to DynamicBufferAccess instead of UBODynamicAccess 2023-04-25 11:43:15 +08:00
d163f914c7 1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
2023-04-25 11:36:50 +08:00
0e589e8bcd removed PerObject of DescriptorSetType 2023-04-21 20:27:28 +08:00
011fbdb55d update codes...but can't compile 2023-04-20 21:49:48 +08:00
e488b4c3d3 added half codes. 2023-03-29 21:34:50 +08:00
49f37447d0 added comment at RenderList2D 2023-03-29 21:19:06 +08:00
f280068d50 renamed to InlineDescriptor instead of GlobalDescriptor 2023-03-29 17:27:05 +08:00
137248a274 add lost #include 2023-03-29 16:45:57 +08:00
ec45b977d1 added DescriptorSetType values in AddUBO of MaterialCreateInfo 2023-03-29 16:45:37 +08:00
38f9a2896f optimized codes of VKArrayBuffer 2023-03-29 11:45:15 +08:00
59b02bcb8c optimized VKArrayBuffer 2023-03-28 22:24:22 +08:00
05e96c58ba added VKUBODynamic.h and support from VKArrayBuffer.h 2023-03-28 21:52:08 +08:00
cb09767151 optimized DescriptorBinding::Bind 2023-03-27 12:01:33 +08:00
554220699f added newly functions at MaterialParameters that used index instead of name 2023-03-27 12:00:53 +08:00
3937206fcb upgraded DescriptorBinding 2023-03-27 10:22:55 +08:00
88f23d9a07
Merge branch 'master' of https://github.com/hyzboy/ULRE 2023-03-26 00:04:50 +08:00
15324d9c86
layout codes. 2023-03-26 00:04:31 +08:00
6c3e674d23 used DescriptorBinding in Global Binding 2023-03-25 23:12:08 +08:00
fefdc19674 added GetBindingMap at MaterialDescriptorManager and MaterialParameters 2023-03-25 23:11:43 +08:00
18a4212935 Merge branch 'master' of https://github.com/hyzboy/ULRE 2023-03-25 15:48:09 +08:00
0457d28577 fixed lost of #include 2023-03-25 15:47:08 +08:00
fd39d08fda
Update README.md 2023-03-24 22:43:04 +08:00
8e52595123 standalone RenderList2D 2023-03-24 22:14:43 +08:00
19a20411d8 supported SSBAlign in ArrayBuffer 2023-03-24 22:14:05 +08:00
8363275b36 moved codes to .cpp from VKArrayBuffer.h 2023-03-24 20:39:02 +08:00
939bbfeb1f splite RenderNode2D/3D,RenderList2D/3D 2023-03-23 21:43:10 +08:00
f555c77a83 not run. 2023-03-22 21:40:49 +08:00
160ba000d3 want to split RenderList2D/3D 2023-03-22 21:19:23 +08:00
5f830b8d57 changed GPUArrayBuffer to non-template 2023-03-22 21:18:46 +08:00
5d9aab7dda used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp 2023-03-22 19:41:06 +08:00
cde2d9f86b used AutoDelete<MaterialCreateInfo> instead of delete operator. 2023-03-22 19:39:53 +08:00