702 Commits

Author SHA1 Message Date
abfc84feff fixed RenderList2D and third_triangle example. 2023-05-06 19:30:08 +08:00
7031270476 VKRenderable and CommandBufferRender supported newly VertexInputLayout 2023-05-04 19:11:18 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
f280068d50 renamed to InlineDescriptor instead of GlobalDescriptor 2023-03-29 17:27:05 +08:00
05e96c58ba added VKUBODynamic.h and support from VKArrayBuffer.h 2023-03-28 21:52:08 +08:00
3937206fcb upgraded DescriptorBinding 2023-03-27 10:22:55 +08:00
6c3e674d23 used DescriptorBinding in Global Binding 2023-03-25 23:12:08 +08:00
0457d28577 fixed lost of #include 2023-03-25 15:47:08 +08:00
8e52595123 standalone RenderList2D 2023-03-24 22:14:43 +08:00
5d9aab7dda used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp 2023-03-22 19:41:06 +08:00
cde2d9f86b used AutoDelete<MaterialCreateInfo> instead of delete operator. 2023-03-22 19:39:53 +08:00
9fd13680d1 used RenderablePrimitiveCreater in second_triangle.cpp 2023-03-22 18:15:45 +08:00
8af96ed4a5 added a test that it's zero2one coordinate system at second_triangle.cpp 2023-03-22 17:56:36 +08:00
57b480754c renamed name of example project 2023-03-22 16:09:11 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material. 2023-03-22 02:41:19 +08:00
ee061e4a1a
Bind ViewportInfo to Global in VulkanAppFramework 2023-03-22 02:40:26 +08:00
44620abc21 added SetGlobal/GetGlobal/Free at RenderResource 2023-03-21 21:37:03 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
0dae30fa06 updated first_triangle.cpp 2023-03-21 14:37:51 +08:00
694add27ae first tested ok that AutoMaterial in first_triangle example. 2023-03-21 14:17:33 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
555e8fc066 renamed many source of ShaderGen 2023-03-17 10:08:41 +08:00
f564f55e7b added StandardMaterial 2023-03-16 21:54:03 +08:00
31b5bb6d4f added VertexColor2DMaterial at MaterialCreaterTest.cpp 2023-03-15 17:50:33 +08:00
f79599b1d4 updated shadergen 2023-03-14 22:22:35 +08:00
6ee832c39f updated ShaderGen->ShaderCreater. 2023-03-09 23:21:52 +08:00
2ac91b80ac added GLSLCompiler.cpp/.h 2023-03-08 14:02:51 +08:00
eed16928e9 optmized layout of shadergen 2023-03-06 21:30:32 +08:00
6b8e76b75f split codes of ShaderGen 2023-03-06 14:06:20 +08:00
84d0dc99c8 moved codes of about camera to CameraAppFramework. 2023-03-02 20:33:44 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
99939bd83d optimized CreatePipeline of RenderPass class 2023-02-23 14:43:57 +08:00
844636a46b optimized first_triangle based on RenderablePrimitiveCreater class. 2023-02-23 13:49:18 +08:00
a6b71a449e optimized name of values. 2023-02-23 13:25:05 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
f990539633 supported half_float and 8bit unorm format at first_triangle example. 2023-02-21 18:35:08 +08:00
2fb443bcb4 updated codes to support newly CM??? modules. 2023-02-19 19:28:47 +08:00
b8a83a25eb use VKDescriptorSet instead of VKDescriptorSets 2023-02-13 11:50:55 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
8fc83ba9b3 added PipelineCacheCreateInfo struct. 2022-10-28 17:57:09 +08:00
f8646ca880 renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
2022-10-14 19:40:16 +08:00
fc2c8021ba renamed Fence instead of GPUFence 2022-10-14 19:27:29 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
2e6a8e794f renamed to BaseColor instead Color in VAN. 2022-10-12 16:30:15 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
bb3b06f168 added Debug log. 2022-09-29 18:29:21 +08:00