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1,812 Commits 24 Branches 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
hyzboy
acb69d3bf5 use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap 2024-04-23 03:32:25 +08:00
hyzboy
0639440a13 fixed sample program. 2024-03-26 01:33:17 +08:00
hyzboy
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
hyzboy
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
HuYingzhuo(hugo/hyzboy)
7eff39b3b0 draw_triangle_use_UBO support u16 position format and u8 norm color format. 2023-10-12 15:00:39 +08:00
HuYingzhuo(hugo/hyzboy)
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
HuYingzhuo(hugo/hyzboy)
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
HuYingzhuo(hugo/hyzboy)
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
HuYingzhuo(hugo/hyzboy)
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
HuYingzhuo(hugo/hyzboy)
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
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