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acb69d3bf5
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use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
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2024-04-23 03:32:25 +08:00 |
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0639440a13
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fixed sample program.
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2024-03-26 01:33:17 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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7eff39b3b0
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draw_triangle_use_UBO support u16 position format and u8 norm color format.
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2023-10-12 15:00:39 +08:00 |
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2f560a28a7
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fixed all examples that can RUN OK!
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2023-10-12 10:39:43 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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253d113375
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adjusted path of examples.
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2023-09-27 11:36:39 +08:00 |
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