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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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5230fbc27f
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added little codes of texture 2d array, but can't run.
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2023-09-25 16:38:02 +08:00 |
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9d3ea89861
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moved CreateMI to Material from GPUDevice.
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2023-06-05 20:17:16 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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3523afc6c2
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added fourth_triangle.cpp, not ok!!!
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2023-05-22 15:29:07 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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6c3e674d23
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used DescriptorBinding in Global Binding
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2023-03-25 23:12:08 +08:00 |
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f2c6c24ddf
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added BindGlobalDescriptor at RenderResource
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2023-03-22 02:35:37 +08:00 |
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44620abc21
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added SetGlobal/GetGlobal/Free at RenderResource
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2023-03-21 21:37:03 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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48b5a978b8
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added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...)
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2023-03-21 14:36:48 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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bb3b06f168
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added Debug log.
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2022-09-29 18:29:21 +08:00 |
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d98df3ee9c
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added DebugUtils/DebugMaker test
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2022-09-26 16:11:42 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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fe730defb7
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auto clear chars from tile font.
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2022-02-21 17:13:12 +08:00 |
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1d499ffd5b
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added Cubemap support,but only test non-mipmaps texture.
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2022-01-07 16:55:39 +08:00 |
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b95bc28f72
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function renamed from CreateTextureFromFile to CreateTexture2DFromFile
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2021-12-14 15:34:21 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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b5d344f3a9
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added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
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2021-11-22 14:06:04 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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