40 Commits

Author SHA1 Message Date
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
e381c3efeb renamed to render_obj from render_instance 2022-06-24 21:17:28 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
43c60c16e2 upgrade many value name. 2022-06-24 18:00:22 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
885cd735cd optimized VulkanAppFramework and many examples that I moved Camera to VulkanApplicationFrame from CameraAppFramework 2022-03-09 20:55:09 +08:00
15e80cbc5a used newly Bind series function. 2022-03-09 20:33:26 +08:00
edbecbb86d updated examples. 2022-03-09 20:06:06 +08:00
1fc1db4376 renamed values' name 2022-02-22 20:53:39 +08:00
b95bc28f72 function renamed from CreateTextureFromFile to CreateTexture2DFromFile 2021-12-14 15:34:21 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
6f1466f295 update Rectangles primivate name; 2021-09-28 10:53:09 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
4fe2a688dc fixed RectanglePrimitive sample. 2021-09-27 11:05:05 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
d911a59fd9 upgrade RectanglePrimitive example, support new material/pipeline system 2020-09-27 22:30:12 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
43fc64211e codes layout 2020-07-28 16:32:19 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
af1510b6fc add Samplers/Texture in SceneDB.h/.cpp 2020-07-08 17:17:36 +08:00
c0ff164720 update position codes of RectanglePrimitive 2020-07-08 15:51:05 +08:00
02cf493289 add RectanglePrimitive example 2020-07-08 15:46:30 +08:00