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de2926a6d5
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standalone GPUDevice::CreateMP
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2023-06-06 21:03:13 +08:00 |
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1a8bd0a607
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removed GPUDevice::CreateMP(Material *,const DescriptorSetType &)
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2023-06-06 20:52:23 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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fc94ee82b4
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layout and renamed value
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2023-06-02 14:22:07 +08:00 |
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d5b69fbe71
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removed mi_data from Material
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2023-05-12 21:36:52 +08:00 |
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7f3132236f
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improved MaterialCreateInfo::AddUBO
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2023-05-12 20:30:29 +08:00 |
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05885e443a
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added VulkanDeviceCreater::ChooseSurfaceFormat
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2023-05-11 21:56:07 +08:00 |
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d6d2d337c9
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added VKDeviceCreater.h
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2023-05-11 21:14:35 +08:00 |
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27f33e07cb
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added "Vulkan hardware requirement" at GPUDevice class.
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2023-05-10 21:26:15 +08:00 |
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004504e027
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added comments at VKDeviceMaterial.cpp
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2023-05-10 02:32:03 +08:00 |
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7c3d9ecf91
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added MIData at Material
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2023-05-09 22:03:02 +08:00 |
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011fbdb55d
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update codes...but can't compile
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2023-04-20 21:49:48 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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b8a83a25eb
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use VKDescriptorSet instead of VKDescriptorSets
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2023-02-13 11:50:55 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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3c449df4ca
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deleted hgl_cpy(T *,T *) function.
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2022-03-11 17:58:53 +08:00 |
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074cb9cc19
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used newly ENUM_CLASS_RANGE_ERROR_RETURN_NULLPTR
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2022-01-10 20:29:55 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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7d05d67cd2
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redefined VAB = VertexAttributeBinding
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2021-11-29 17:04:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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c4f393d176
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codes layout.
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2021-11-26 10:00:20 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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9c487ae592
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improved descriptorSets log output.
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2021-09-27 20:56:50 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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ba6367556b
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(WIP)support newly material file,can't use.
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2021-09-09 18:20:17 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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