43 Commits

Author SHA1 Message Date
885cd735cd optimized VulkanAppFramework and many examples that I moved Camera to VulkanApplicationFrame from CameraAppFramework 2022-03-09 20:55:09 +08:00
1fc1db4376 renamed values' name 2022-02-22 20:53:39 +08:00
1d457c5d58 splited function at TextRender 2022-02-17 20:02:59 +08:00
1ab3e5241f optimized TextRender 2022-02-17 11:02:55 +08:00
0f963fb74b optmized TextRender. 2022-02-17 10:48:12 +08:00
be2b3b7bcf added TextRender.cpp/.h 2022-02-16 23:26:50 +08:00
196819e981 split and create TextRender module. 2022-02-16 18:19:41 +08:00
3e78da3b45 updated names of many params 2022-02-16 16:54:19 +08:00
c4e69ab6ca Merge remote-tracking branch 'remotes/origin/devel_22_RayPicking' into devel_14_tilemap 2022-02-15 15:03:02 +08:00
0b4969224b updated submodules 2022-02-15 15:02:53 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
6043d17094 fixed DrawText sample 2021-09-27 12:20:44 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
fd25567f13 support multi FontSource in the DrawText example. 2020-08-10 18:20:34 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00