403 Commits

Author SHA1 Message Date
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
fd25567f13 support multi FontSource in the DrawText example. 2020-08-10 18:20:34 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
74cf457bba use MemBlock instead uint8 * in WinBitmapFont 2020-08-07 16:14:29 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
afe3f9a27a delete unused value "commit_offset" 2020-07-29 17:23:29 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
99e6abd89a add comments 2020-07-29 11:46:11 +08:00
38d810cd6c update DrawTile example 2020-07-28 19:25:23 +08:00
98b428b1fd use VAF_ formats in CreateVAB 2020-07-28 19:09:38 +08:00
9229aa8d11 first finished the DrawTile example. 2020-07-28 18:50:05 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
43fc64211e codes layout 2020-07-28 16:32:19 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
79b012d5b9 fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed. 2020-07-20 18:12:02 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
2f467e9806 little fix,it's less practical importance, only to reduce compiler's warnings. 2020-07-16 12:03:33 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
f76235ef5c update example Atomsphere 2020-07-09 13:26:39 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
af1510b6fc add Samplers/Texture in SceneDB.h/.cpp 2020-07-08 17:17:36 +08:00
c0ff164720 update position codes of RectanglePrimitive 2020-07-08 15:51:05 +08:00
02cf493289 add RectanglePrimitive example 2020-07-08 15:46:30 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
da0fba1760 add QTVulkan example 2020-07-01 16:27:47 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
ecf8357e7b 修正Geometry3D范例中没有释放ubo_color的问题 2020-06-21 02:32:52 +08:00
d4bee40b78 update use pbr material in LoadStaticMesh 2020-06-20 16:51:13 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
ccec02c58b change names of shaders 2020-06-20 15:25:57 +08:00
70c7679690 update the LoadStaticMesh 2020-06-20 14:49:44 +08:00
f76551018c update the codes of Camera 2020-06-20 14:45:39 +08:00
9d68108f0d 改进渲染范例,以适应新数据。但显示不出来,待查证 2020-06-20 02:27:48 +08:00
4832e23573 可完全正确加载模型以及场景的代码 2020-06-20 01:26:33 +08:00
39c8b7d56e 修正加载错误 2020-06-20 00:44:56 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
c5821a8026 删除Assimp依赖 2020-06-17 02:05:36 +08:00
fbac9f03c6 改进SceneTree范例,使用实体带方向光球体 2020-06-16 20:01:36 +08:00
80dd4f6010 删除shader文件名.spv后缀 2020-06-12 16:00:18 +08:00