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72351af025
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fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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2021-09-15 19:17:56 +08:00 |
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0a4ec8b184
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use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
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2021-09-14 21:11:01 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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c3e9015d95
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finished dynamic UBO for RenderList,,,but rendering breakout error.
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2021-06-22 21:33:47 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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6a56909341
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added UpdatePipeline() at RenderableInstance
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2021-06-20 02:15:17 +08:00 |
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9abcda6aa6
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fixed a bug, function name error.
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2021-06-20 02:04:00 +08:00 |
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c49131e517
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updated texture_rect.cpp, but it can't run.
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2021-06-19 21:04:02 +08:00 |
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8512d4169c
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updated indices_rect.cpp, it can run.
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2021-06-19 20:56:32 +08:00 |
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1dbd8513f0
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updated FragCoordTest.cpp, it can run.
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2021-06-19 20:54:38 +08:00 |
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13ae6dc8f1
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updated two_triangle.cpp, it can run.
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2021-06-19 20:42:44 +08:00 |
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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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9e7698cf0c
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prepare refactor SceneTreeToRenderList
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2021-05-31 19:10:17 +08:00 |
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e4f7403412
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updated res
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2021-05-28 21:24:48 +08:00 |
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d1f6f04407
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renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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199cc5f6b1
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add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
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2021-05-12 19:03:08 +08:00 |
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45284e1a32
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fixed first_triangle example.
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2021-05-11 18:16:29 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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0c091a929a
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convert two_triangle example to RenderList edition.
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2020-12-09 21:33:29 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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0f85e6e7fb
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removed WalkerCamera from VulkanAppFramework.h
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2020-11-30 15:41:29 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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f57a7afb74
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update
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2020-11-19 22:12:31 +08:00 |
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b58af7ac23
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support new Camera/CameraControl
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2020-11-17 17:20:59 +08:00 |
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d674741979
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add space file
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2020-11-09 19:00:58 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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b68243cf04
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codes layouted.
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2020-11-05 14:18:05 +08:00 |
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0ff43f8994
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renamed a function, It from BeginRenderpass to BeginRenderPass
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2020-10-30 18:59:58 +08:00 |
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12b66c3e64
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fix chaos of Layer and extension
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2020-10-28 17:28:07 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
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1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
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2020-10-27 22:43:24 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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341acc92e1
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use RGB565+RG8 GBuffer format.
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2020-10-27 14:29:26 +08:00 |
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35d0c6c9c9
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use new Mouse/KeyboardButton event names.
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2020-10-27 14:28:35 +08:00 |
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613be62b73
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use RG8 format Normal in GBuffer
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2020-10-27 11:22:04 +08:00 |
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5722e62605
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延迟渲染最终世界坐标改用深度逆推
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2020-10-26 22:57:29 +08:00 |
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e2b9983add
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optimized BuildCommandBuffer of VulkanAppFramework
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2020-10-26 22:16:38 +08:00 |
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0ecd947f8a
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add gui examples.
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2020-10-26 21:51:51 +08:00 |
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b4c385c40c
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set ColorAttachments at GPUDevice::CreatePipeline
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2020-10-26 16:08:42 +08:00 |
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