469 Commits

Author SHA1 Message Date
b68243cf04 codes layouted. 2020-11-05 14:18:05 +08:00
0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass 2020-10-30 18:59:58 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
341acc92e1 use RGB565+RG8 GBuffer format. 2020-10-27 14:29:26 +08:00
613be62b73 use RG8 format Normal in GBuffer 2020-10-27 11:22:04 +08:00
5722e62605 延迟渲染最终世界坐标改用深度逆推 2020-10-26 22:57:29 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
d38739397e 1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
2020-10-22 21:24:17 +08:00
71407aecad fix memory leak 2020-10-22 19:37:28 +08:00
cb4669d37c deferred render example can run. 2020-10-22 18:57:02 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
91ce2a73ab test NormalMap 2020-10-21 22:16:50 +08:00
518e3cf7f0 update example 2020-10-21 21:30:06 +08:00
7a4dce3115 update InlineGeometryScene example 2020-10-21 21:05:03 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
3c01881a6b fix a but, it doesn't disable Depth AttachmentDescription at RenderPass 2020-10-20 18:26:02 +08:00
5972d075b3 update examples codes. 2020-10-19 22:26:42 +08:00
7f38492dcc improve the OffscreenRender example. 2020-10-19 22:24:51 +08:00
4822c9ce53 VulkanAppFramework增加SetClearColor函数,并产生对应功能。 2020-10-18 19:12:00 +08:00
217f712ca5 缩小离屏尺寸,以突显结果 2020-10-18 18:43:28 +08:00
5e5275e743 finished OffscreenRender test. 2020-10-18 18:37:46 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
24474df151 add 2d AA Line examples 2020-09-30 14:21:24 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
d911a59fd9 upgrade RectanglePrimitive example, support new material/pipeline system 2020-09-27 22:30:12 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
e76234a01a update examples. 2020-09-21 20:34:47 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
5cb8e5dea1 optimize the HQFilterTexture.cpp 2020-09-21 19:10:58 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
ecf44bc474 upgrade FragCoordTest.cpp 2020-09-21 12:37:44 +08:00