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b71c912fd5
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[WIP] RayPicking.cpp
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2024-06-12 02:14:56 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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55c27a883b
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init empty BlinnPhongDirectionLight example
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2024-02-12 08:20:24 +08:00 |
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4ed0e281b2
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first run MetricCellsGrid OK!
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2023-10-13 19:22:11 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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77b0266cdc
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Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp
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2023-10-11 19:06:18 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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19df201ab5
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Added ShaderStage macro in ShaderGen
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2023-10-07 16:14:34 +08:00 |
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10d4f2f04a
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fixed RayPicking.cpp, it can RUN ok!
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2023-10-05 00:50:31 +08:00 |
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