17 Commits

Author SHA1 Message Date
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
0a9d2af2d2 used 4 values instead of arrays; 2022-06-30 18:34:03 +08:00
e381c3efeb renamed to render_obj from render_instance 2022-06-24 21:17:28 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
43c60c16e2 upgrade many value name. 2022-06-24 18:00:22 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
3e81d05c81 fixed a example that is SceneTree, and then should support instance. 2022-03-28 16:10:24 +08:00
d17dc3125a change RoundBox example 2022-02-24 21:06:20 +08:00
4df264bae7 added RoundBox example. 2022-02-24 20:21:14 +08:00