529 Commits

Author SHA1 Message Date
b95bc28f72 function renamed from CreateTextureFromFile to CreateTexture2DFromFile 2021-12-14 15:34:21 +08:00
9d0ae0a071 newly Loader code of Texture 2021-12-13 21:03:41 +08:00
926802619f refresh 2dVector/line example. 2021-12-01 15:17:30 +08:00
3c79a01a70 pipeline and renderpass used auto release. 2021-11-30 19:33:01 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
dce324f3d3 renamed 2021-11-22 16:36:29 +08:00
7c31171e92 correcter sampler codes than old codes. 2021-11-22 16:13:28 +08:00
3f08a21da4 fixed resource leak bug that it's renderpass at gbuffer 2021-11-22 14:54:58 +08:00
7d03285f02 used newly CreateSampler(Texture *) at DeferredModel example. 2021-11-22 14:08:25 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
dcda5b0fac the change don't have any effect. 2021-09-28 20:26:36 +08:00
6f1466f295 update Rectangles primivate name; 2021-09-28 10:53:09 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
e56730ec87 fixed DeferredModel sample, but light error. 2021-09-27 21:11:25 +08:00
1cf6d48d02 fixed OffscreenRender sample. 2021-09-27 14:49:31 +08:00
6043d17094 fixed DrawText sample 2021-09-27 12:20:44 +08:00
d4e26d13e9 fixed DrawTile sample. 2021-09-27 12:04:29 +08:00
4fe2a688dc fixed RectanglePrimitive sample. 2021-09-27 11:05:05 +08:00
689c3a7ce6 fixed Atomsphere sample. 2021-09-27 10:44:35 +08:00
6b6866db97 run example/Vulkan/Geometry3D OK! 2021-09-26 20:55:18 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
099fccaebf added textures loss check. 2021-09-24 00:53:59 +08:00
1e81a9f4c4 fixed InlineGeometryScene example. 2021-09-22 18:36:54 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
9abcda6aa6 fixed a bug, function name error. 2021-06-20 02:04:00 +08:00
c49131e517 updated texture_rect.cpp, but it can't run. 2021-06-19 21:04:02 +08:00
8512d4169c updated indices_rect.cpp, it can run. 2021-06-19 20:56:32 +08:00
1dbd8513f0 updated FragCoordTest.cpp, it can run. 2021-06-19 20:54:38 +08:00
13ae6dc8f1 updated two_triangle.cpp, it can run. 2021-06-19 20:42:44 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
9fcd26e539 renamed MVPMatrix.h to SceneInfo.h 2021-05-24 20:44:20 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
45284e1a32 fixed first_triangle example. 2021-05-11 18:16:29 +08:00