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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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9d704eb33d
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updated comments.
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2024-03-12 22:31:58 +08:00 |
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f6e61e70ce
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更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
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2024-03-12 00:42:32 +08:00 |
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5347ac7091
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specular OK in BlinnPhongDirectionLight sample. but direction error.
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2024-03-10 22:45:38 +08:00 |
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f3a59c1bb3
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test sunlight UBO ok!
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2024-03-10 00:35:35 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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c355f96f9b
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little codes
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2024-03-06 13:54:05 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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8b82c6c25c
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support the new other codes.
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2024-03-02 10:35:27 +08:00 |
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a8d68c295d
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renamed many values.
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2024-02-13 22:27:12 +08:00 |
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f666d5b248
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renamed values of BlinnPhongDirectionLight.cpp
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2024-02-12 08:23:31 +08:00 |
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55c27a883b
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init empty BlinnPhongDirectionLight example
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2024-02-12 08:20:24 +08:00 |
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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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