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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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741e0e8ade
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OK!OK!OK! Draw Gizmo3DMove model was correct.
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2024-07-30 01:01:29 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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6571a27f41
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added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
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2024-07-15 01:23:13 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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6a7f8e7754
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fixed access method
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2024-02-03 19:53:19 +08:00 |
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ba2d479f05
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improved Gizmo3DMove.cpp
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2023-11-02 18:51:02 +08:00 |
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b16341c0f9
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draw gizmo3d move, next step is mouse to pick the gizmo
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2023-11-01 18:37:10 +08:00 |
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c4deceebd9
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first step for BlinnPhongPureColor
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2023-10-31 17:59:12 +08:00 |
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