17 Commits

Author SHA1 Message Date
66bb363035 部分范例迁移到新WorkObject/CreateMaterialInstance结构 2025-05-18 23:42:39 +08:00
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
eef7f58575 updated texture_format_list.cpp 2024-07-27 20:52:58 +08:00
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
aa853fbdfb fixed 3 samples that are texture_quad, texture_rect and texture_rect_array 2024-05-31 23:17:08 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00