|
7ba2d0cf6f
|
renamed type DescriptorSetType to DescriptorSetsType
|
2021-09-27 21:20:22 +08:00 |
|
|
72351af025
|
fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
|
2021-09-15 19:17:56 +08:00 |
|
|
903f9081eb
|
renamed VAF to VF, FMT to PF
|
2021-06-24 19:25:43 +08:00 |
|
|
c3e9015d95
|
finished dynamic UBO for RenderList,,,but rendering breakout error.
|
2021-06-22 21:33:47 +08:00 |
|
|
bc8848afa6
|
renamed MaterialInstance to MaterialParameters.
|
2021-06-16 10:41:04 +08:00 |
|
|
e13d442ee1
|
support texture file with mipmaps data.
|
2020-10-25 21:29:18 +08:00 |
|
|
c8955b6f35
|
remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
|
|
0e56a6b00c
|
a lot of rename
|
2020-10-21 12:39:22 +08:00 |
|
|
a20afeba9e
|
a lot of rename
|
2020-10-21 12:09:15 +08:00 |
|
|
917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
|
|
cc18764cf6
|
use InlinePipeline instead filename
|
2020-10-16 17:24:01 +08:00 |
|
|
cc7f462f85
|
use VKStruct.h/VKImageCreateInfo.h
|
2020-09-27 20:58:25 +08:00 |
|
|
5cb8e5dea1
|
optimize the HQFilterTexture.cpp
|
2020-09-21 19:10:58 +08:00 |
|
|
884cc09259
|
moved relationship to RenderableInstance whose the Material and Renderable.
|
2020-09-21 19:05:25 +08:00 |
|
|
906662f12b
|
fix example programs.
|
2020-09-21 17:19:47 +08:00 |
|
|
3fd9d1535d
|
use Prim instead macros.
use IndexType instead VkIndexType
|
2020-09-02 19:06:12 +08:00 |
|
|
d26b59cb1d
|
use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
|
2020-08-07 21:59:20 +08:00 |
|
|
01a32148bf
|
rename,use CreateVAB instead CreateVBO
|
2020-07-16 12:00:02 +08:00 |
|
|
9e99db9c72
|
rename "VertexBuffer" to "VertexAttribBuffer"
|
2020-07-14 14:03:26 +08:00 |
|
|
2960bdbb81
|
update example HQFilterTexture
|
2020-06-11 17:00:28 +08:00 |
|
|
c2b7f196ed
|
全面使用MaterialInstance封装Material与DescriptorSets
|
2020-01-20 20:00:03 +08:00 |
|
|
273885a80e
|
use MaterialInstance in Geometry2D&HQFilterTexture
|
2020-01-20 17:42:30 +08:00 |
|
|
834cb48fa9
|
support B10GR11UF format texture files.
|
2019-12-04 21:05:09 +08:00 |
|
|
33a6f3f6e4
|
delete TGATexture
|
2019-12-03 21:24:23 +08:00 |
|
|
338558205e
|
修复至可运行
|
2019-11-26 00:33:24 +08:00 |
|
|
f47498ad5a
|
增加noise32纹理
|
2019-08-01 15:55:56 +08:00 |
|
|
e116015d8a
|
增加新的随机数shader以及hq纹理过滤shader(实质效果更烂)
|
2019-08-01 15:37:44 +08:00 |
|