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hyzboy/ULRE
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2,153 Commits 24 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
hyzboy
c1420e257d SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性 2025-06-14 23:42:50 +08:00
hyzboy
f9675fc1e5 迁移到StaticMeshComponent渲染 2025-06-14 21:05:36 +08:00
hyzboy
92f612f675 改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent. 2025-06-14 18:47:54 +08:00
hyzboy
edaf5aa3ca 尝试制作StaticMeshComponent 2025-06-14 04:13:49 +08:00
hyzboy
8ee9cdc396 尝试初建StaticMeshComponent 2025-06-14 02:32:15 +08:00
hyzboy
87c150d1bd 准备开始实现StaticMeshComponent 2025-06-12 03:01:50 +08:00
hyzboy
a641c56381 renamed to Mesh.h/.cpp from VKRenderable.h/.cpp 2025-05-18 02:15:33 +08:00
hyzboy
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
hyzboy
0e6546b514 实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager() 2025-04-03 01:35:39 +08:00
hyzboy
44b1f13048 StaticMeshComponentManager 2025-04-01 01:11:32 +08:00
hyzboy
964c17cf94 增加新的StaticMeshComponent,并添加关于各Component关系的注释 2025-03-25 23:15:38 +08:00
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