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hyzboy/ULRE
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2,153 Commits 24 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
hyzboy
c1420e257d SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性 2025-06-14 23:42:50 +08:00
hyzboy
f9675fc1e5 迁移到StaticMeshComponent渲染 2025-06-14 21:05:36 +08:00
hyzboy
427340132f VABList数据写入增加越界检查 2025-06-06 00:22:45 +08:00
hyzboy
455cb0aa63 Layout codes of MaterialRenderList/SceneNode/SceneOrient 2025-05-18 22:56:38 +08:00
hyzboy
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
hyzboy
a641c56381 renamed to Mesh.h/.cpp from VKRenderable.h/.cpp 2025-05-18 02:15:33 +08:00
hyzboy
4b2f344c5c renamed to MeshDataBuffer from PrimitiveDataBuffer,
renamed to MeshRenderData from PrimitiveRenderData
2025-05-18 02:07:10 +08:00
hyzboy
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
hyzboy
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
hyzboy
d43a877be1 整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理 2025-03-18 00:38:43 +08:00
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