335 Commits

Author SHA1 Message Date
c2a751bf68 增加TileData 2020-06-20 19:40:09 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
4832e23573 可完全正确加载模型以及场景的代码 2020-06-20 01:26:33 +08:00
7eb49939fd 不再使用hgl_zero,避免莫明其妙的内存损坏问题 2020-06-20 00:44:38 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
4cf5b0dce3 PushConstant暂时只保留local_to_world 2020-06-12 15:51:56 +08:00
880876b8b2 VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &) 2020-06-11 19:23:51 +08:00
532a8e3b56 update support VkVulkanSDK 1.2.141 2020-06-11 18:25:08 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
ca44bf2cf7 first version of ShaderResource 2020-06-08 19:12:29 +08:00
98cb564aa5 add ShaderResource.cpp/.h 2020-06-06 19:45:38 +08:00
3440db869a 清除旧的Shader处理代码 2020-06-06 16:38:31 +08:00
9c5f60f513 转移和渲染无关的代码到CMSceneGraph中 2020-06-06 16:37:13 +08:00
043d5608d0 AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB 2020-06-03 17:39:36 +08:00
6b12034437 修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用 2020-05-19 19:02:03 +08:00
00eeeaf1db support new BaseString 2020-04-24 21:21:55 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
6a472780b3 add Subpass class 2020-01-21 18:57:39 +08:00
6463cd41e0 add RenderpassCreater class 2020-01-21 18:57:26 +08:00
9f2f853c10 add VKCommandBuffer::NextSubpass function. 2020-01-21 18:57:07 +08:00
b9249d960c Split vulkan::Device::CreateAttachmentDescription to a new function. 2020-01-21 16:23:01 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00
d532e0d04c 1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
2020-01-19 21:53:44 +08:00
914e9189bc add DeferredRenderPass 2020-01-15 21:02:37 +08:00
818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00
8e6f672505 add NormalMatrix in PushConstants 2020-01-13 20:13:48 +08:00
148372a601 add WorldMatrix.h 2020-01-11 21:28:41 +08:00
f3961d7c6b add shader 2020-01-10 18:04:52 +08:00
2df1b26a09 to update DataSource/Component of Material 2020-01-09 22:01:27 +08:00
ac64f28e2f add DataSource of material 2020-01-09 18:22:18 +08:00
e77cb00e89 redefine folder tree of material 2020-01-09 17:40:39 +08:00
93d680926e add new MaterialComponent 2020-01-09 16:53:30 +08:00
27c6aefc7a redefine the Material class. 2020-01-08 21:52:53 +08:00
5e64222c48 update ColorSpace.h 2020-01-07 22:35:19 +08:00
a331286b30 add ColorSpace.h 2020-01-07 18:14:16 +08:00
909dbb0fd9 add NativeValue define. 2019-12-27 19:31:42 +08:00
e2810f7d7d use "Value" instead "X" for Float1 node. 2019-12-21 13:44:25 +08:00
1ec3542ac8 test ComboVector1to3 shader 2019-12-20 22:08:10 +08:00
f6417e79d0 add comboVector and splitVector node 2019-12-19 18:08:27 +08:00
7dd42cb369 1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
2019-12-18 20:33:46 +08:00
7852b59e20 the ShaderMaker can run first version. 2019-12-18 20:12:56 +08:00
f9531064b6 update ShaderMaker 2019-12-16 20:35:51 +08:00
791a034085 base struct of ShaderMaker 2019-12-15 20:51:11 +08:00
751caa1db8 create "enum class NodeType" instead "Node::type_name" 2019-12-14 20:52:58 +08:00
0aaec981b2 to improved the CreateDefaultVertexShader() 2019-12-14 13:42:16 +08:00
e61ed1d146 first build&test ok of ShaderMaker 2019-12-13 17:55:20 +08:00
2fa918c00d first finished check function of ShaderMaker.wait test. 2019-12-13 11:20:08 +08:00