Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
1,720 Commits 24 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
HuYingzhuo(hugo/hyzboy)
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00
HuYingzhuo(hugo/hyzboy)
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
hyzboy
255c7859f1
optimized DescriptorSets::Update 2023-10-12 01:40:59 +08:00
HuYingzhuo(hugo/hyzboy)
737438aaed added Normal.glsl BlinnPhongPureColor.mtl 2023-10-10 19:14:10 +08:00
HuYingzhuo(hugo/hyzboy)
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
HuYingzhuo(hugo/hyzboy)
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
hyzboy
46781b9627
used "VertexInput" state in .mtl file-format. 2023-10-09 02:21:56 +08:00
HuYingzhuo(hugo/hyzboy)
5e795c4a7f fragment shader output use "FragColor" instead of "Color". 2023-10-08 10:40:01 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
1f91ec94e1 added Std2D/3D material files. 2023-10-07 20:09:16 +08:00
HuYingzhuo(hugo/hyzboy)
86123827cb moved glsl to standalone .glsl file. 2023-10-07 17:02:00 +08:00
Powered by Gitea Version: 1.23.6 Page: 140ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API