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c5821a8026
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删除Assimp依赖
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2020-06-17 02:05:36 +08:00 |
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0e44657e07
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update submodule "res"
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2020-06-16 21:32:49 +08:00 |
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fbac9f03c6
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改进SceneTree范例,使用实体带方向光球体
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2020-06-16 20:01:36 +08:00 |
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80dd4f6010
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删除shader文件名.spv后缀
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2020-06-12 16:00:18 +08:00 |
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f8e2aa6d81
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更新材质文件名引用
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2020-06-12 15:55:51 +08:00 |
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7828468547
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改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
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2020-06-12 15:53:37 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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4862e81f21
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support new WorldMatrix
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2020-06-11 19:24:13 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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2960bdbb81
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update example HQFilterTexture
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2020-06-11 17:00:28 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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30b5639acc
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improvement the ShaderResource module
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2020-06-09 14:05:20 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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2cc0c77f13
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add submodule "CMSceneGraph"
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2020-06-08 19:12:00 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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004127cbfa
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update submodule "res"
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2020-06-06 16:45:11 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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043d5608d0
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AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
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2020-06-03 17:39:36 +08:00 |
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51780a68ee
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改进AssimpLoaderMesh
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2020-05-19 19:03:13 +08:00 |
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a5289c74a5
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增加DamagedHelmet资源
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2020-05-19 19:02:37 +08:00 |
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6b12034437
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修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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2020-05-19 19:02:03 +08:00 |
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f016b0d8c5
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init
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2020-05-19 17:28:02 +08:00 |
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00eeeaf1db
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support new BaseString
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2020-04-24 21:21:55 +08:00 |
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2ebbbaf7b8
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update submodule "res"
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2020-04-08 20:53:04 +08:00 |
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3fd43baff0
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add "res" submodule
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2020-04-07 19:13:06 +08:00 |
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8707cbcc6f
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delete "res" subfolder
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2020-04-07 19:02:47 +08:00 |
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3194d9522c
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update submodules
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2020-04-07 17:56:51 +08:00 |
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f161404584
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变量改名,以特别提示其定义
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2020-04-07 17:56:15 +08:00 |
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125392b037
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add shader_compile.bat
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2020-02-10 13:32:02 +08:00 |
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3f53b0f65c
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support Vulkan SDK 1.2
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2020-02-08 15:04:02 +08:00 |
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ee52ad23ae
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to update the code of cnmr.gbuffer
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2020-02-01 23:38:30 +08:00 |
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86fc166bf1
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add WorldMatrix.ubo
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2020-02-01 23:32:46 +08:00 |
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4c83df79ae
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update submodules
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2020-01-24 00:28:42 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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6a472780b3
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add Subpass class
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2020-01-21 18:57:39 +08:00 |
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6463cd41e0
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add RenderpassCreater class
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2020-01-21 18:57:26 +08:00 |
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9f2f853c10
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add VKCommandBuffer::NextSubpass function.
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2020-01-21 18:57:07 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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9d92ebb8da
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update 2 examples
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2020-01-21 10:48:25 +08:00 |
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c5b5486969
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update SceneTree example, OnlyPosition3D.vert shader
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2020-01-20 20:32:09 +08:00 |
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71e9808492
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update Geometry3D example
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2020-01-20 20:28:01 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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7a0c4e9423
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add ToneMapping.glsl
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2020-01-20 17:42:45 +08:00 |
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273885a80e
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use MaterialInstance in Geometry2D&HQFilterTexture
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2020-01-20 17:42:30 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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5794a3a23c
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use MaterialInstance in indices_rect sample
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2020-01-20 16:22:30 +08:00 |
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6e45d2b6b4
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add VertexColor.frag with update first_triangle
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2020-01-20 15:45:12 +08:00 |
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