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c8f6017641
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change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer
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2020-10-15 17:32:26 +08:00 |
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e283971edd
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add new datatype support at TextureLoader
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2020-10-15 17:30:37 +08:00 |
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9cc92b5805
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add CommandBuffer value at RenderTarget class.
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2020-10-15 17:30:03 +08:00 |
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490af01162
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add clean&zero at PhysicalDevice::GetFormatProperties function
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2020-10-15 17:29:32 +08:00 |
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cf1f39fa3d
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add TextureCreateInfo struct.
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2020-10-15 17:25:22 +08:00 |
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c38d293498
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to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget.
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2020-10-15 17:25:01 +08:00 |
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2f98b1d08c
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create a lot of GUI source code files.
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2020-10-14 22:05:24 +08:00 |
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111f1f8951
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add gui/Layout.h Widget.h
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2020-10-14 21:05:30 +08:00 |
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94cd8e1d78
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layout codes
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2020-10-14 21:05:12 +08:00 |
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24474df151
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add 2d AA Line examples
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2020-09-30 14:21:24 +08:00 |
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5844004489
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upgrade submodules
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2020-09-28 17:43:54 +08:00 |
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f5a5a8a438
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update examples
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2020-09-28 11:16:45 +08:00 |
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d911a59fd9
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upgrade RectanglePrimitive example, support new material/pipeline system
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2020-09-27 22:30:12 +08:00 |
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d65cab330e
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use new AutoDeleteArray construct function.
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2020-09-27 21:20:17 +08:00 |
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113b6da33b
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delete CreateImage serial functions for VKDevice class
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2020-09-27 21:18:46 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e76234a01a
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update examples.
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2020-09-21 20:34:47 +08:00 |
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a0a9c9b127
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update example 1-5
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2020-09-21 19:31:34 +08:00 |
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5cb8e5dea1
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optimize the HQFilterTexture.cpp
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2020-09-21 19:10:58 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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ecf44bc474
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upgrade FragCoordTest.cpp
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2020-09-21 12:37:44 +08:00 |
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325992dad3
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add Prim param in VulkanFramework::CreatePipeline
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2020-09-21 12:37:27 +08:00 |
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6854f37427
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Vertex format use VAF serials macro
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2020-09-21 12:36:55 +08:00 |
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35b522a992
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rename from Set<> to Sets<>
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2020-09-21 11:55:02 +08:00 |
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303c715078
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VulkanApplicationFramework add CreatePipeline functions override.
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2020-09-20 21:17:16 +08:00 |
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ff23d91352
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update submodules
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2020-09-20 13:22:55 +08:00 |
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6762fd06b7
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upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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bb158d6105
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rewrite PipelineData::InitVertexInputState
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2020-09-20 03:15:50 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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5d08717c21
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use hgl_cpy instead memcpy
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2020-09-19 18:36:05 +08:00 |
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93c4e39b1a
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delete RenderpassCreater class.
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2020-09-19 16:43:23 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
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example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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b42ad2d667
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rename a value.
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2020-09-18 17:24:28 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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7de258d7a3
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fix a memory leak bug.
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2020-09-07 20:08:19 +08:00 |
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154ddd8c27
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简写变量名称
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2020-09-07 20:07:08 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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be6c32db7e
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fix same bugs.
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2020-09-05 18:40:10 +08:00 |
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e7d9539075
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fix CreateRenderableSphere bugs.
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2020-09-05 18:37:25 +08:00 |
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181c703a42
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fix RenderableCreater::CreateIBO bugs.
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2020-09-05 18:36:42 +08:00 |
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e7f0009908
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upgrade ShaderModuleMap, auto detect kind of ShaderModule
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2020-09-05 18:36:18 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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2a1a79c736
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to upgrade the VertexAttributeBinding codes.
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2020-09-05 17:53:48 +08:00 |
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