894 Commits

Author SHA1 Message Date
c8f6017641 change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer 2020-10-15 17:32:26 +08:00
e283971edd add new datatype support at TextureLoader 2020-10-15 17:30:37 +08:00
9cc92b5805 add CommandBuffer value at RenderTarget class. 2020-10-15 17:30:03 +08:00
490af01162 add clean&zero at PhysicalDevice::GetFormatProperties function 2020-10-15 17:29:32 +08:00
cf1f39fa3d add TextureCreateInfo struct. 2020-10-15 17:25:22 +08:00
c38d293498 to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget. 2020-10-15 17:25:01 +08:00
2f98b1d08c create a lot of GUI source code files. 2020-10-14 22:05:24 +08:00
111f1f8951 add gui/Layout.h Widget.h 2020-10-14 21:05:30 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
24474df151 add 2d AA Line examples 2020-09-30 14:21:24 +08:00
5844004489 upgrade submodules 2020-09-28 17:43:54 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
d911a59fd9 upgrade RectanglePrimitive example, support new material/pipeline system 2020-09-27 22:30:12 +08:00
d65cab330e use new AutoDeleteArray construct function. 2020-09-27 21:20:17 +08:00
113b6da33b delete CreateImage serial functions for VKDevice class 2020-09-27 21:18:46 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
e76234a01a update examples. 2020-09-21 20:34:47 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
5cb8e5dea1 optimize the HQFilterTexture.cpp 2020-09-21 19:10:58 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
ecf44bc474 upgrade FragCoordTest.cpp 2020-09-21 12:37:44 +08:00
325992dad3 add Prim param in VulkanFramework::CreatePipeline 2020-09-21 12:37:27 +08:00
6854f37427 Vertex format use VAF serials macro 2020-09-21 12:36:55 +08:00
35b522a992 rename from Set<> to Sets<> 2020-09-21 11:55:02 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
ff23d91352 update submodules 2020-09-20 13:22:55 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
bb158d6105 rewrite PipelineData::InitVertexInputState 2020-09-20 03:15:50 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
5d08717c21 use hgl_cpy instead memcpy 2020-09-19 18:36:05 +08:00
93c4e39b1a delete RenderpassCreater class. 2020-09-19 16:43:23 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
5eb81f0abb example Atmosphere use pipeline file 2020-09-18 22:39:33 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
7de258d7a3 fix a memory leak bug. 2020-09-07 20:08:19 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
cba14ff413 VertexAttrib 属性中的Vertex全部改名为Position 2020-09-05 18:56:49 +08:00
be6c32db7e fix same bugs. 2020-09-05 18:40:10 +08:00
e7d9539075 fix CreateRenderableSphere bugs. 2020-09-05 18:37:25 +08:00
181c703a42 fix RenderableCreater::CreateIBO bugs. 2020-09-05 18:36:42 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
2a1a79c736 to upgrade the VertexAttributeBinding codes. 2020-09-05 17:53:48 +08:00