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ca1bb80b5f
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updated M_RectTexture2DArray.cpp
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2023-09-26 21:57:03 +08:00 |
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922fc2661b
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added primitive in Material2DCreateConfig
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2023-09-26 21:49:37 +08:00 |
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e9a8e5bbf2
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updated texture_quad.cpp
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2023-09-26 21:16:00 +08:00 |
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bba00534ba
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removed DescriptorSetType::MaterialInstance
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2023-09-26 14:50:38 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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65c3d5cad1
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renamed to CreateTexture from GetTexture in TextureLoader<>
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2023-09-25 19:49:06 +08:00 |
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7d9192051a
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added codes about Texture2DArray.
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2023-09-25 17:34:36 +08:00 |
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22099b6b84
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added CopyBufferToImage2D and use it.
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2023-09-25 17:33:59 +08:00 |
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322d24c4ca
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added GPUDevice::CreateTexture2DArray functions.
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2023-09-25 17:01:21 +08:00 |
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5230fbc27f
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added little codes of texture 2d array, but can't run.
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2023-09-25 16:38:02 +08:00 |
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f901708b6c
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improved codes.
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2023-09-25 15:37:41 +08:00 |
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2487cb1f36
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added CopyBufferToImage.h
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2023-09-25 15:13:30 +08:00 |
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7805494ca9
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created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..)
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2023-09-25 14:44:53 +08:00 |
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ac4c97d33a
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renamed to CopyBufferToImage from CommitTexture
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2023-09-25 12:42:48 +08:00 |
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a87a35b5f8
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removed old examples.
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2023-09-22 11:32:26 +08:00 |
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d456c2bf92
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used DescriptorSetType::MaterialInstance
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2023-09-22 01:31:04 +08:00 |
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12e18b517b
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added MaterialInstance::WriteMIData<>(const T &)
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2023-09-22 01:30:44 +08:00 |
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2f00aa8e1e
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improved codes.
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2023-09-22 01:08:32 +08:00 |
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4e144072e4
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texture_rect run ok!
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2023-09-21 22:11:20 +08:00 |
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907cb3c852
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added M_RectTexture2D.cpp
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2023-09-21 21:36:55 +08:00 |
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eb51df8dd0
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Added few codes of ShaderCreateInfoGeometry
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2023-09-21 21:36:37 +08:00 |
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ed9ba3876f
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added PureTexture2D material and test.
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2023-09-21 20:46:08 +08:00 |
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97290ce54c
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fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler()
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2023-09-21 20:45:34 +08:00 |
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bebac2284f
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used FAN instead of TRIANGLES in texture_quad.cpp
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2023-09-21 17:38:02 +08:00 |
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d5d6a6bc74
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added example that it's texture_quad.cpp.
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2023-09-21 17:15:36 +08:00 |
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5559178e7c
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fixed a bug about RenderablePrimitiveCreater::SetIBO
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2023-09-21 17:15:12 +08:00 |
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f58ce4f98b
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removed dirty codes
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2023-09-21 17:14:49 +08:00 |
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5c2f136689
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renamed project's name
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2023-09-21 10:09:31 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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ddb5a0b77a
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use VIL instead of MI in to sort for RenderNode
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2023-09-20 18:56:09 +08:00 |
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69646971ce
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used VIL instead of MI in MaterialRenderList
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2023-09-20 17:19:46 +08:00 |
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e71ec4be85
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Added few RenderPass::CreatePipeline functions.
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2023-09-20 17:15:13 +08:00 |
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dbe2370a44
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1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
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2023-09-20 15:55:14 +08:00 |
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00d2677066
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update RenderAssignBuffer,but can't run.
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2023-09-19 22:04:34 +08:00 |
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4208e47534
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newly material instance stat,but can't run.
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2023-09-19 21:45:54 +08:00 |
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2dedeaad90
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layouted codes of VKMaterialInstance.h
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2023-09-19 21:45:28 +08:00 |
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083600a95f
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added mi_max_count in Material
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2023-09-19 21:44:48 +08:00 |
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902dc20340
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used ActiveMemoryBlockManager to manage data of material instances in Material class.
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2023-09-19 21:09:09 +08:00 |
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164498446a
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fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use.
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2023-09-19 21:07:07 +08:00 |
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cef5ad073b
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a few update
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2023-09-07 18:09:31 +08:00 |
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c2279c553d
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fixed a spell error in word.
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2023-09-06 17:06:12 +08:00 |
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d959e7988d
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moved few values to VKRenderAssign.h
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2023-09-06 16:55:04 +08:00 |
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202bff5870
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moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp
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2023-09-06 16:24:05 +08:00 |
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8437d8d561
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named values and macro about RenderAssignBuffer
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2023-09-06 15:57:52 +08:00 |
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714fc3dcb7
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use hgl_min in MaterialCreateInfo.cpp
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2023-09-05 23:36:59 +08:00 |
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e030738a5f
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removed old codes of L2W in AssignBuffer
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2023-09-05 20:52:55 +08:00 |
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28b2b53d03
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renamed to RenderAssignBuffer from RenderExtraBuffer
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2023-09-05 20:48:47 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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6e8932fc2f
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comments few codes and then start next step.
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2023-09-05 10:28:03 +08:00 |
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