15 Commits

Author SHA1 Message Date
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
74cf457bba use MemBlock instead uint8 * in WinBitmapFont 2020-08-07 16:14:29 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
99e6abd89a add comments 2020-07-29 11:46:11 +08:00
38d810cd6c update DrawTile example 2020-07-28 19:25:23 +08:00
98b428b1fd use VAF_ formats in CreateVAB 2020-07-28 19:09:38 +08:00
9229aa8d11 first finished the DrawTile example. 2020-07-28 18:50:05 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00