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879 Commits 24 Branches 0 Tags
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13 Commits

Author SHA1 Message Date
hyzboy
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
hyzboy
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
hyzboy
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00
hyzboy
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
hyzboy
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
hyzboy
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
hyzboy
5846913197 新的纹理创建 2019-11-25 22:05:05 +08:00
hyzboy
4586038c6f 修改以支持win32模式 2019-07-06 16:46:19 +08:00
hyzboy
b9efaff10c 增加直接根据buffer创建纹理 2019-06-26 18:38:35 +08:00
hyzboy
2c3c5294c6 删除创建Buffer时的内存分配代码,改用统一的VKMemory 2019-06-26 17:08:01 +08:00
hyzboy
9a22fa937b 增加新的CreateTexture,并整理优化代码 2019-06-25 22:26:09 +08:00
hyzboy
33420244fa 增加使用索引画矩形的范例 2019-05-06 12:00:03 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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