432 Commits

Author SHA1 Message Date
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
24474df151 add 2d AA Line examples 2020-09-30 14:21:24 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
d911a59fd9 upgrade RectanglePrimitive example, support new material/pipeline system 2020-09-27 22:30:12 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
e76234a01a update examples. 2020-09-21 20:34:47 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
5cb8e5dea1 optimize the HQFilterTexture.cpp 2020-09-21 19:10:58 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
ecf44bc474 upgrade FragCoordTest.cpp 2020-09-21 12:37:44 +08:00
325992dad3 add Prim param in VulkanFramework::CreatePipeline 2020-09-21 12:37:27 +08:00
6854f37427 Vertex format use VAF serials macro 2020-09-21 12:36:55 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
5eb81f0abb example Atmosphere use pipeline file 2020-09-18 22:39:33 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
fd25567f13 support multi FontSource in the DrawText example. 2020-08-10 18:20:34 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
74cf457bba use MemBlock instead uint8 * in WinBitmapFont 2020-08-07 16:14:29 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
afe3f9a27a delete unused value "commit_offset" 2020-07-29 17:23:29 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
99e6abd89a add comments 2020-07-29 11:46:11 +08:00
38d810cd6c update DrawTile example 2020-07-28 19:25:23 +08:00
98b428b1fd use VAF_ formats in CreateVAB 2020-07-28 19:09:38 +08:00
9229aa8d11 first finished the DrawTile example. 2020-07-28 18:50:05 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
43fc64211e codes layout 2020-07-28 16:32:19 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00