17 Commits

Author SHA1 Message Date
cfda1fceb2 ComponentManager增加自动释放功能 2025-06-15 00:49:23 +08:00
3259f1af4c use SortedSet instead of SortedSets 2024-11-21 01:30:42 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1 renamed few values at VKShaderModule 2023-03-19 13:37:55 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
165f9d2a5f rename and layout. 2023-03-17 16:21:12 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
95064488db rename and layout codes. 2023-02-21 22:32:03 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
bb3b06f168 added Debug log. 2022-09-29 18:29:21 +08:00
5712efd7a5 Renamed to SortedSets instead of Sets. 2022-02-08 11:12:17 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
7d05d67cd2 redefined VAB = VertexAttributeBinding 2021-11-29 17:04:55 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00