cfda1fceb2
ComponentManager增加自动释放功能
2025-06-15 00:49:23 +08:00
3259f1af4c
use SortedSet instead of SortedSets
2024-11-21 01:30:42 +08:00
facdec5556
1.removed VertexShaderModule
...
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1
renamed few values at VKShaderModule
2023-03-19 13:37:55 +08:00
529d6b7939
used newly ShaderAttributeArray
2023-03-17 21:06:05 +08:00
165f9d2a5f
rename and layout.
2023-03-17 16:21:12 +08:00
4de8139936
reanmed to ShaderAttribute instead of ShaderStage
2023-03-17 16:06:11 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
b4dccf7814
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
95064488db
rename and layout codes.
2023-02-21 22:32:03 +08:00
cd2f278e84
renamed to VertexInputLayout instead of VertexAttributeBinding
2022-10-11 19:16:06 +08:00
bb3b06f168
added Debug log.
2022-09-29 18:29:21 +08:00
5712efd7a5
Renamed to SortedSets instead of Sets.
2022-02-08 11:12:17 +08:00
f55186a9c8
将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
2021-11-29 20:12:10 +08:00
7d05d67cd2
redefined VAB = VertexAttributeBinding
2021-11-29 17:04:55 +08:00
e259b76653
new MaterialDescriptorSets
2021-09-13 20:39:25 +08:00
917424e784
move VK source files to up-level folder
2020-10-21 11:43:18 +08:00