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d1f6f04407
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renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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d911a59fd9
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upgrade RectanglePrimitive example, support new material/pipeline system
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2020-09-27 22:30:12 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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303c715078
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VulkanApplicationFramework add CreatePipeline functions override.
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2020-09-20 21:17:16 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
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example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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f76235ef5c
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update example Atomsphere
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2020-07-09 13:26:39 +08:00 |
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f8e2aa6d81
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更新材质文件名引用
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2020-06-12 15:55:51 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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d23abfade0
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PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget
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2019-07-16 20:22:29 +08:00 |
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32db6678cc
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RenderTarget初步制作并测试成功
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2019-07-16 19:59:53 +08:00 |
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ec106446b2
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修订其它范例以可以正常运行,接下来制作RenderTarget
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2019-07-16 10:44:19 +08:00 |
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f4268b02ba
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CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录
|
2019-07-10 21:21:17 +08:00 |
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4586038c6f
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修改以支持win32模式
|
2019-07-06 16:46:19 +08:00 |
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f6579df9f3
|
从SharedPtr换用更轻量级的AutoDelete
|
2019-07-05 17:03:28 +08:00 |
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1e8eb7d6bf
|
所有PipelineCreater定义改用智能指针
|
2019-07-05 17:00:49 +08:00 |
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0c8ced9aa2
|
函数改名
|
2019-07-01 17:04:02 +08:00 |
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e989a62d9c
|
Assimp模型导入不在手动变动数据,改为在根矩阵增加旋转变换使用变换为Vulkan坐标系
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2019-06-24 20:18:01 +08:00 |
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1924f6cf2c
|
CommandBuffer增加CopyImageToBuffer
|
2019-06-21 16:44:22 +08:00 |
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8461f31b1a
|
增加大气渲染范例
|
2019-06-21 12:06:57 +08:00 |
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