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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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b041fb5c14
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change values name.
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2020-07-14 20:42:01 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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6e45d2b6b4
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add VertexColor.frag with update first_triangle
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2020-01-20 15:45:12 +08:00 |
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152180ca7f
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移动InitDefaultShaderBuildResource调用位置
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2019-10-24 18:05:52 +08:00 |
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2b24a102dc
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增加glsl2spirv代码
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2019-08-12 20:26:12 +08:00 |
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888c99376f
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triangle范例.cpp改名称以避免误会
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2019-08-02 10:08:17 +08:00 |
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