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d384f06ee2
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CreatePrimitive/CreateMesh迁移到RenderFramework
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2025-06-15 22:03:03 +08:00 |
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93937c0394
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CreateComponent函数迁移到RenderFramework
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2025-06-15 21:58:07 +08:00 |
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a180970eb6
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迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
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2025-06-15 02:03:38 +08:00 |
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c1420e257d
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SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
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2025-06-14 23:42:50 +08:00 |
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92f612f675
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改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
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2025-06-14 18:47:54 +08:00 |
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3057fc7b6f
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传递MouseCoord到WorkObject
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2025-06-11 01:05:24 +08:00 |
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73027ffd9a
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WorkObject增加GetPrimitiveCreater函数,并连带更新BillboardTest/PlaneGrid3D
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2025-06-10 23:46:19 +08:00 |
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0be9cb3f74
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支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入
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2025-06-07 05:49:07 +08:00 |
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eeb4492023
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增加Camera数据在渲染器中的定义
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2025-06-06 23:39:57 +08:00 |
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f762d77b1d
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[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
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2025-06-04 01:09:05 +08:00 |
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839e187cb2
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临时可运行版本。已将SceneWorld改名为Scene,下一步改文件名。并将default_scene,default_renderer放在RenderFramework中
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2025-06-04 00:04:46 +08:00 |
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5c186fdb95
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[WIP] Renderer/RenderTask
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2025-05-30 00:32:45 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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692eeff4a3
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Removed mtl_name from MaterialCreateConfig
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2025-05-18 01:33:48 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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5fec0732f3
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新的WorkObject::CreateMaterialInstance封装,直接根据材质名称创建创建实例
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2025-05-09 01:34:46 +08:00 |
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b6a92e8cd3
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Added WorkObject::CreatePrimitive function.
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2025-03-14 00:17:19 +08:00 |
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52b6e88522
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Added Tick(double) in WorkObject
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2025-03-13 23:36:47 +08:00 |
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9f0625ed4e
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fixed a bug that crash after window resize. because WorkObject::cur_render_target don't reset after window resize.
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2025-02-05 23:36:53 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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0d67993326
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added WorkObject::CreateMaterialInstance
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2025-01-29 18:10:37 +08:00 |
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052e2c673a
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new WorkObject Construct function.
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2025-01-29 17:42:06 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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3c2f7ad705
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added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp
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2025-01-28 21:04:48 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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