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d6ec92a86a
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add .gitignore
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2020-06-29 19:50:09 +08:00 |
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54cd790c40
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add TileFont.h
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2020-06-29 19:49:54 +08:00 |
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6c3dba9dc2
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add FontSourceWin.cpp/.h
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2020-06-29 11:06:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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9d9dd30416
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delete useless param in TileData. because the Vulkan don't support pixel format convert.
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2020-06-21 18:29:48 +08:00 |
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2b218861e5
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TileData迁移完成
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2020-06-21 17:50:25 +08:00 |
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3e0a170505
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Change the params name of VKPhysicalDevice::GetPointSize
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2020-06-21 17:48:50 +08:00 |
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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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ecf8357e7b
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修正Geometry3D范例中没有释放ubo_color的问题
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2020-06-21 02:32:52 +08:00 |
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9ef8f09deb
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增加bom头
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2020-06-21 02:27:08 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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d4bee40b78
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update use pbr material in LoadStaticMesh
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2020-06-20 16:51:13 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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ccec02c58b
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change names of shaders
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2020-06-20 15:25:57 +08:00 |
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70c7679690
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update the LoadStaticMesh
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2020-06-20 14:49:44 +08:00 |
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f76551018c
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update the codes of Camera
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2020-06-20 14:45:39 +08:00 |
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9d68108f0d
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改进渲染范例,以适应新数据。但显示不出来,待查证
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2020-06-20 02:27:48 +08:00 |
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4832e23573
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可完全正确加载模型以及场景的代码
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2020-06-20 01:26:33 +08:00 |
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39c8b7d56e
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修正加载错误
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2020-06-20 00:44:56 +08:00 |
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7eb49939fd
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不再使用hgl_zero,避免莫明其妙的内存损坏问题
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2020-06-20 00:44:38 +08:00 |
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858a7e26ab
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add example program LoadStaticMesh
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2020-06-19 22:07:14 +08:00 |
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43966ce52d
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update submodules
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2020-06-18 10:11:26 +08:00 |
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c5821a8026
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删除Assimp依赖
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2020-06-17 02:05:36 +08:00 |
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0e44657e07
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update submodule "res"
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2020-06-16 21:32:49 +08:00 |
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fbac9f03c6
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改进SceneTree范例,使用实体带方向光球体
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2020-06-16 20:01:36 +08:00 |
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80dd4f6010
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删除shader文件名.spv后缀
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2020-06-12 16:00:18 +08:00 |
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f8e2aa6d81
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更新材质文件名引用
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2020-06-12 15:55:51 +08:00 |
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7828468547
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改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
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2020-06-12 15:53:37 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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4862e81f21
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support new WorldMatrix
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2020-06-11 19:24:13 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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2960bdbb81
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update example HQFilterTexture
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2020-06-11 17:00:28 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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30b5639acc
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improvement the ShaderResource module
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2020-06-09 14:05:20 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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2cc0c77f13
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add submodule "CMSceneGraph"
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2020-06-08 19:12:00 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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004127cbfa
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update submodule "res"
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2020-06-06 16:45:11 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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043d5608d0
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AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
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2020-06-03 17:39:36 +08:00 |
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51780a68ee
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改进AssimpLoaderMesh
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2020-05-19 19:03:13 +08:00 |
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a5289c74a5
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增加DamagedHelmet资源
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2020-05-19 19:02:37 +08:00 |
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6b12034437
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修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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2020-05-19 19:02:03 +08:00 |
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