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160 Commits 24 Branches 0 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
HuYingzhuo
d6f3e7bc36 增加DescriptorSetLayout类,理清与PipelineLayout关系 2019-04-18 15:49:13 +08:00
hyzboy
276d179186 拆分创建VBO/IBO返回新的VertexBuffer 2019-04-16 02:21:35 +08:00
HuYingzhuo
2c2de5675a 初步增加shader加载代码(部分) 2019-04-15 22:19:09 +08:00
HuYingzhuo
82eef1c375 拆分PhysicalDevice属性为独立的PhysicalDevice类,并提供根据类型查找GPU的功能 2019-04-13 21:44:26 +08:00
HuYingzhuo
bcb3a4a6be 增加RenderPass封装 2019-04-12 16:39:22 +08:00
HuYingzhuo
113d3472d9 RenderSurface类增加CreateVBO/IBO/SSBO/INBO等函数,并和UBO使用同样的宏定义创建函数 2019-04-11 23:02:38 +08:00
HuYingzhuo
30edac78bd 增加RenderSurface::CreateBuffer与VKBuffer封装 2019-04-11 22:40:13 +08:00
hyzboy
4d4e491985 新的RenderSurface创建结构,更为合理化。在初始化不成功前不会创建RenderSurface类,以节省内存开销 2019-04-11 02:29:21 +08:00
HuYingzhuo
b4ce1b6b50 删除VKPhysicalDevice/VKSurface/VKDevice封装,建立新的RenderSurface 2019-04-10 21:54:39 +08:00
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