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ULRE
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6 Commits
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SHA1
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hyzboy
d94e6dee6c
use ShaderResource instead ShaderParse
2020-06-09 19:40:08 +08:00
hyzboy
c2b7f196ed
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
hyzboy
6e45d2b6b4
add VertexColor.frag with update first_triangle
2020-01-20 15:45:12 +08:00
hyzboy
152180ca7f
移动InitDefaultShaderBuildResource调用位置
2019-10-24 18:05:52 +08:00
hyzboy
2b24a102dc
增加glsl2spirv代码
2019-08-12 20:26:12 +08:00
hyzboy
888c99376f
triangle范例.cpp改名称以避免误会
2019-08-02 10:08:17 +08:00