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dbe2370a44
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1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
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2023-09-20 15:55:14 +08:00 |
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00d2677066
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update RenderAssignBuffer,but can't run.
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2023-09-19 22:04:34 +08:00 |
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4208e47534
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newly material instance stat,but can't run.
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2023-09-19 21:45:54 +08:00 |
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2dedeaad90
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layouted codes of VKMaterialInstance.h
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2023-09-19 21:45:28 +08:00 |
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083600a95f
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added mi_max_count in Material
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2023-09-19 21:44:48 +08:00 |
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902dc20340
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used ActiveMemoryBlockManager to manage data of material instances in Material class.
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2023-09-19 21:09:09 +08:00 |
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164498446a
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fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use.
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2023-09-19 21:07:07 +08:00 |
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cef5ad073b
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a few update
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2023-09-07 18:09:31 +08:00 |
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c2279c553d
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fixed a spell error in word.
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2023-09-06 17:06:12 +08:00 |
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d959e7988d
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moved few values to VKRenderAssign.h
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2023-09-06 16:55:04 +08:00 |
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202bff5870
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moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp
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2023-09-06 16:24:05 +08:00 |
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8437d8d561
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named values and macro about RenderAssignBuffer
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2023-09-06 15:57:52 +08:00 |
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714fc3dcb7
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use hgl_min in MaterialCreateInfo.cpp
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2023-09-05 23:36:59 +08:00 |
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e030738a5f
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removed old codes of L2W in AssignBuffer
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2023-09-05 20:52:55 +08:00 |
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28b2b53d03
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renamed to RenderAssignBuffer from RenderExtraBuffer
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2023-09-05 20:48:47 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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6e8932fc2f
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comments few codes and then start next step.
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2023-09-05 10:28:03 +08:00 |
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9661336325
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used uint8 color in third_triangle.cpp
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2023-08-18 18:39:25 +08:00 |
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ef84e5c699
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renamed to RTSwapchain instead of SwapchainRenderTarget
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2023-08-17 11:08:21 +08:00 |
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3b106a3b42
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updated CMCore, test can Run OK!.
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2023-08-15 14:42:08 +08:00 |
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74003df08b
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updated list/pool/map....,but can't run.
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2023-08-14 21:03:20 +08:00 |
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95c67ba857
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fixed name of color.
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2023-07-29 01:54:01 +08:00 |
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f51c7c6964
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optimized Sort() in MaterialRenderList
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2023-07-28 20:41:02 +08:00 |
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3fe8d9f90d
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Merge branch 'new_RenderList' of h
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2023-07-28 20:23:46 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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51a6da3d9f
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update #include, but the codes can't compile.
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2023-07-22 12:16:26 +08:00 |
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dd047c1644
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added WinVulkan.cpp
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2023-07-09 22:32:14 +08:00 |
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df80b1af3b
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update submodules.
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2023-06-21 20:17:12 +08:00 |
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64235b12b6
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used AutoDelete<>.Finish() at CreateMaterial.
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2023-06-15 16:07:11 +08:00 |
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0557ff2bae
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added check of brand name
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2023-06-14 21:03:30 +08:00 |
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b43d4cc5a3
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fixed a bug that error in getting the value of features/properties of vkPhysicalDevice
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2023-06-14 20:17:10 +08:00 |
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b72144a28b
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reordered the creating vkdevice
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2023-06-14 19:58:56 +08:00 |
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d05f1109b5
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removed MaterialData
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2023-06-14 18:20:23 +08:00 |
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3de67f8cf1
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updated RenderResource::CreateMaterial
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2023-06-14 17:55:06 +08:00 |
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9816592bf6
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optimized codes of RenderSource::CreateMaterial
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2023-06-14 16:55:22 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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b021b05cb0
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renamed values in MaterialCreateInfo::SetMaterialInstance
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2023-06-13 18:02:00 +08:00 |
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5749d8ec8a
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optimized ShaderModuleMapByName in RenderResource
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2023-06-12 16:30:16 +08:00 |
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e6560dfe5f
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renamed values.
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2023-06-12 15:45:34 +08:00 |
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8f6260f440
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fixed bug at GPUDevice::ChangeTexture2D
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2023-06-07 20:25:32 +08:00 |
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18850b0e27
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BufferImageCopy supported RectScope2<>
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2023-06-07 20:23:13 +08:00 |
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de2926a6d5
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standalone GPUDevice::CreateMP
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2023-06-06 21:03:13 +08:00 |
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1a8bd0a607
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removed GPUDevice::CreateMP(Material *,const DescriptorSetType &)
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2023-06-06 20:52:23 +08:00 |
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ffaa6b5362
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few about MaterialInstance
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2023-06-05 21:39:12 +08:00 |
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9d3ea89861
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moved CreateMI to Material from GPUDevice.
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2023-06-05 20:17:16 +08:00 |
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7f1532dc6e
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updated example programs that are second_triangle and third_triangle
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2023-06-05 17:10:52 +08:00 |
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01cdb7661b
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used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource
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2023-06-05 17:07:37 +08:00 |
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ab6a8435a1
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optimized codes of ShaderCreateInfo::ProcDefine
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2023-06-05 17:01:13 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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