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597 Commits 24 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
hyzboy
e39ccb709a VKDescriptorSets增加安全性判断 2019-08-01 15:37:03 +08:00
hyzboy
5b4dad6941 MRT成功,但normal计算不对,待修正 2019-07-10 18:04:50 +08:00
hyzboy
4586038c6f 修改以支持win32模式 2019-07-06 16:46:19 +08:00
hyzboy
837d76f8f1 DescriptorSets增加BindUBODynamic函数 2019-06-25 21:38:12 +08:00
hyzboy
220a6798d2 DescriptorSets多次update合并为一次 2019-05-21 12:02:57 +08:00
hyzboy
56c6bc8d6e 1.修正DescriptorSetLayout的不正确数量定义
2.完成贴图测试
2019-05-20 17:52:23 +08:00
hyzboy
d2cad7bf2f 将CreateRenderDevice转移到Window类中,并记录device,以方便在RESIZE等时重建SwapChain 2019-05-07 12:46:25 +08:00
hyzboy
bd59374f25 DescriptorSetLayoutCreater传入DescriptorSets的index_by_binding改为指针 2019-05-06 21:11:10 +08:00
hyzboy
9425a2a91e 1.将DescriptorSetLayoutCreater类独立到src目录做为私有代码隐藏
2.将shader数据更改放在DescriptorSets类
2019-05-05 21:30:55 +08:00
hyzboy
14fe3c7629 将PipelineLayout的创建从Material创建移到DescriptorSets创建,并且PipelineLayout属性也从Material移到DescriptorSets 2019-05-05 18:00:26 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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